ZIP: Difference between revisions

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{{warning|Only certain engine branches and BSP versions support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}} and {{Csgobranch}} do not!}}
{{warning|Only certain engine branches and BSP versions support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}} and {{Csgobranch}} do not!}}


<!-- PK3 redirects here, as linked from some tool software pages-->
Additionally, the ZIP file format is used for the '''PK3''' and '''PK4''' files used by {{quake3|4.1|nt=3}} and {{idtech4|4.1}}, respectively, which use the standard {{wiki|Deflate}} compression instead.
Additionally, the ZIP file format is used for the '''PK3''' and '''PK4''' files used by {{quake3|4.1|nt=3}} and {{idtech4|4.1}}, respectively, which use the standard {{wiki|Deflate}} compression instead.



Revision as of 13:56, 20 June 2023

ZIP is an archive file format with optional lossless compression. It is used in Source Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches, Wikipedia icon LZMA.

Warning.pngWarning:Only certain engine branches and BSP versions support compressed pakfiles; Source 2013 Multiplayer and Jabroni Brawl: Episode 3 do, but Source 2013 Singleplayer and CS:GO engine branch do not!

Additionally, the ZIP file format is used for the PK3 and PK4 files used by Quake III id Tech 3 and id Tech 4 id Tech 4, respectively, which use the standard Wikipedia icon Deflate compression instead.

See also

External links