SFM/Working with objects: Difference between revisions
< SFM
Jump to navigation
Jump to search
Kestrelguy (talk | contribs) m (shiny top icon.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{language subpage}} | ||
{{SFM topicon}} | {{SFM topicon}} | ||
When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the [[SFM/The Animation Set Editor|Animation Set Editor]]. | When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the [[SFM/The Animation Set Editor|Animation Set Editor]]. | ||
Line 17: | Line 17: | ||
* [[SFM/Copying elements between shots|Copying elements between shots]] | * [[SFM/Copying elements between shots|Copying elements between shots]] | ||
{{shortpagetitle}} | {{shortpagetitle}} | ||
Revision as of 13:30, 13 May 2023
When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the Animation Set Editor.

You can add animation sets for various kinds of objects: character and prop models, lights, cameras, and particle systems.
You can also add animation sets for elements from gameplay you've recorded, as a way to make those elements visible in the Animation Set Editor so you can modify their animation.
After you've created an animation set, you can select specific controls inside that animation set to modify your object's animation.
