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A '''Pointfile''' helps you find [[leaks]] in your [[map]].{{clarify}} A file with your map's name will be created in the [[Valve Map Format|VMF]]'s location, using a '''.lin''' extension (e.g. my_map.lin).
A '''Pointfile''' helps you find [[leaks]] in your [[map]].{{clarify}}  


{{confirm|This file is created only if your map contains leaks.}}
{{confirm|This file is created only if your map contains leaks.}}
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== File format ==
== File format ==
{{stub|section=1}}
{{stub|section=1}}
== Files ==
A file with your map's name will be created in the [[Valve Map Format|VMF]]'s location, using a '''.lin''' extension (e.g. my_map.lin).


== See also ==
== See also ==
* [[Hammer Map Menu#Load Pointfile]]. To load this file into [[Hammer]], open your map in hammer and then load the file by using the Map>Load Pointfile option, a red line will appear in the 3D main view port which will go from a random point in the void through the leak in your map to the nearest entity to the leak.
* [[Hammer Map Menu#Load Pointfile]]. To load this file into [[Hammer]], open your map in hammer and then load the file by using the Map>Load Pointfile option, a red line will appear in the 3D main view port which will go from a random point in the void through the leak in your map to the nearest entity to the leak.


[[Category:Files|lin]]
[[Category:File formats|lin]]
[[Category:File formats|lin]]

Revision as of 03:29, 9 May 2023

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A Pointfile helps you find leaks in your map.[Clarify]

Confirm:This file is created only if your map contains leaks.
Confirm:When a map is no longer leaking, the file will be deleted next time VBSP runs.

File format

Stub

This article or section is a stub. You can help by expanding it.

Files

A file with your map's name will be created in the VMF's location, using a .lin extension (e.g. my_map.lin).

See also

  • Hammer Map Menu#Load Pointfile. To load this file into Hammer, open your map in hammer and then load the file by using the Map>Load Pointfile option, a red line will appear in the 3D main view port which will go from a random point in the void through the leak in your map to the nearest entity to the leak.