Left 4 Dead Infected Populations: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (swapped templates for modern counterparts)
(made all default populations use ExpandBox, to make the page physically smaller. Also rewrote the "how to" to use ent template to mark the convars)
Line 5: Line 5:


For example, infected populations can cause:
For example, infected populations can cause:
*patients, nurses, and surgeons to spawn in a hospital
*Patients, nurses, and surgeons to spawn in a hospital
*military personnel to spawn in a military base
*Military personnel to spawn in a military base
*rural citizens to spawn on a farm
*Rural citizens to spawn on a farm
*police officers to spawn on a street filled with police cars
*Police officers to spawn on a street filled with police cars


==The basics==
==The basics==
Line 16: Line 16:
<pre>hospital
<pre>hospital
{
{
common_male01 15
common_male01 15 //15% chance to spawn this infected
common_patient_male01 40
common_patient_male01 40 //40% chance to spawn this infected
common_worker_male01 15
common_worker_male01 15 //15% chance to spawn this infected
common_female_nurse01 15
common_female_nurse01 15 //15% chance to spawn this infected
common_surgeon_male01 10
common_surgeon_male01 10 //10% chance to spawn this infected
}</pre>
}</pre>
This means that any areas with the name "<code>hospital</code>" would spawn approximately:
*15% common_male01
*40% common_patient_male01
*15% common_worker_male01
*15% common_female_nurse01
*10% common_surgeon_male01


Additionally, the populations may also allow certain special infected to spawn. This is typically used in conjunction with [[Info_zombie_spawn]]. Currently only hunters, boomers, and smokers can be spawned through infected populations.
Additionally, the populations may also allow certain special infected to spawn. This is typically used in conjunction with [[Info_zombie_spawn]]. Currently only hunters, boomers, and smokers can be spawned through infected populations.
Line 38: Line 31:
==How To Use Them In a Map==
==How To Use Them In a Map==
#Load your map in Left 4 Dead.
#Load your map in Left 4 Dead.
#Enable cheats by typing "<code>sv_cheats 1</code>" into the console.
#Enable cheats by typing {{ent|sv_cheats|1}} into the console.
#Type "<code>Nav_Edit 1</code>" in the console to see the nav mesh.
#Type {{ent|Nav_Edit|1}} in the console to see the nav mesh.
#Type "<code>Nav_Toggle_Place_Mode</code>" into the console and hit enter (or use "<code>Nav_Set_Place_Mode</code>"). You should hear a beep signaling it was turned on. There is a different sound when you disable this.
#Type {{ent|Nav_Toggle_Place_Mode}} into the console and hit enter (or use {{ent|Nav_Set_Place_Mode}}). You should hear a beep signaling it was turned on. There is a different sound when you disable this.
#Type "<code>Nav_Use_Place <place name></code>" in the console. This is like picking the color of a paintbrush in an image editing program. It decides what place name will be used for all of the place commands. This place name will be referred to as your ''chosen place name''.
#Type {{ent|Nav_Use_Place|<place name>}} in the console. This is like picking the color of a paintbrush in an image editing program. It decides what place name will be used for all of the place commands. This place name will be referred to as your ''chosen place name''.
#Paint your nav areas.
#Paint your nav areas.
##Type "<code>Nav_Place_Floodfill</code>" in the console to flood fill, using the ''chosen place name'', all areas that can be reached from the nav area at which your cursor is pointed (as well as the area at which your cursor is pointed). You should use this first to set your map's default spawn type. For instance, if you're making a Hospital map but want to fine-tune a few areas, you want to set the entire map to use "<code>hospital</code>" so that there are no remaining nav areas using "<code>default</code>".
:*Type {{ent|Nav_Place_Floodfill}} in the console to flood fill, using the ''chosen place name'', all areas that can be reached from the nav area at which your cursor is pointed (as well as the area at which your cursor is pointed). You should use this first to set your map's default spawn type. For instance, if you're making a Hospital map but want to fine-tune a few areas, you want to set the entire map to use "<code>hospital</code>" so that there are no remaining nav areas using "<code>default</code>".
##You can paint areas individually using "<code>Nav_Place_Set</code>".
:*You can paint areas individually using {{ent|Nav_Place_Set}}.
##You can also turn on a special painting mode with "<code>Nav_Toggle_Place_Painting</code>". This command will paint every nav area you look at with the ''chosen place name''.
:*You can also turn on a special painting mode with {{ent|Nav_Toggle_Place_Painting}}. This command will paint every nav area you look at with the ''chosen place name''.
##You can use "<code>Nav_Place_Pick</code>" as a sort of eyedropper for your ''chosen place name''. It will pick the place name from the area you are looking at at and use it as your new ''chosen place name''.
:*You can use {{ent|Nav_Place_Pick}} as a sort of eyedropper for your ''chosen place name''. It will pick the place name from the area you are looking at at and use it as your new ''chosen place name''.
##You can use the Cvar "<code>Nav_Begin_DragSelecting</code>" followed by "<code>Nav_End_DragSelecting</code>" to select a large horizontal area to select navmeshes. But after using these commands, you must toggle "<code>Nav_Toggle_Place_Mode</code>" back on, because it will be turned off
:*You can use the Cvar {{ent|Nav_Begin_DragSelecting}} followed by {{ent|Nav_End_DragSelecting}} to select a large horizontal area to select navmeshes. But after using these commands, you must toggle {{ent|Nav_Toggle_Place_Mode}} back on, because it will be turned off
##You could also use "<code>Nav_Select_Radius 500</code>" to select 500 units worth of navmesh around you to then paint. You may use however many units you want.
:*You could also use {{ent|Nav_Select_Radius|500}} to select 500 units worth of navmesh around you to then paint. You may use however many units you want.
#Type "<code>Nav_Toggle_Place_Mode</code>" into the console and hit enter (or use "<code>Nav_Set_Place_Mode</code>") to turn place mode off. You'll hear a different sound signifying that it has been turned off.
#Type {{ent|Nav_Toggle_Place_Mode}} into the console and hit enter (or use {{ent|Nav_Set_Place_Mode}}) to turn place mode off. You'll hear a different sound signifying that it has been turned off.
#Save the navigation mesh by typing "<code>Nav_save</code>" into the console.
#Save the navigation mesh by typing {{ent|Nav_save}} into the console.
#Use "<code>Nav_Edit 0</code>" to turn off the nav grid display.
#Use {{ent|Nav_Edit|0}} to turn off the nav grid display.


==List of Useful Commands==
==List of Useful Commands==
Line 79: Line 72:
==Left 4 Dead Populations==
==Left 4 Dead Populations==
===Urban===
===Urban===
{{ExpandBox|
;<code>defaulturban</code>:
;<code>defaulturban</code>:
:*30% common_male01
:*30% common_male01
Line 136: Line 130:
:*10% common_male_suit
:*10% common_male_suit
:*10% common_worker_male01
:*10% common_worker_male01
 
}}
===Rural===
===Rural===
{{ExpandBox|
;<code>defaultrural</code>:
;<code>defaultrural</code>:
:*50% common_male_rural01
:*50% common_male_rural01
Line 144: Line 139:
:*10% common_military_male01
:*10% common_military_male01
:*10% common_worker_male01
:*10% common_worker_male01
 
}}
===Special===
===Special===
{{ExpandBox|
;<code>church</code>:{{ModernNote|This is used with the [[Info_zombie_spawn]] located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished.}}
;<code>church</code>:{{ModernNote|This is used with the [[Info_zombie_spawn]] located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished.}}
:*50% boomer
:*50% boomer
:*25% hunter
:*25% hunter
:*25% smoker
:*25% smoker
 
}}
===Default and Others===
===Default and Others===
{{ExpandBox|
;<code>default</code>:
;<code>default</code>:
:*30% common_male01
:*30% common_male01
Line 178: Line 175:
:*5% common_TSAAgent_male01
:*5% common_TSAAgent_male01
:*5% common_worker_male01
:*5% common_worker_male01
 
}}
==Left 4 Dead 2 Populations==
==Left 4 Dead 2 Populations==
L4D2 used its own L4D2 Common Infected on all L4D1 maps until The "Last Stand" update added all L4D1 Common Infected, along with new Uncommon Infected models and populations to the L4D1 maps.<Br>
L4D2 used its own L4D2 Common Infected on all L4D1 maps until The "Last Stand" update added all L4D1 Common Infected, along with new Uncommon Infected models and populations to the L4D1 maps.<Br>
Line 184: Line 181:
The populations are listed by map specific populations, but any campaign can make use of any other populations as filler.
The populations are listed by map specific populations, but any campaign can make use of any other populations as filler.
===Default / Shared===
===Default / Shared===
{{ExpandBox|
;Default
;Default
:*30% common_male_tshirt_cargos
:*30% common_male_tshirt_cargos
Line 221: Line 219:
:*25% common_female_tankTop_jeans
:*25% common_female_tankTop_jeans
:*5% common_male_roadcrew
:*5% common_male_roadcrew
 
}}
===Dead Center===
===Dead Center===
{{ExpandBox|
;C1streets
;C1streets
:*20% common_female_tshirt_skirt
:*20% common_female_tshirt_skirt
Line 230: Line 229:
:*20% common_male_tshirt_cargos
:*20% common_male_tshirt_cargos
:*5% common_male_ceda
:*5% common_male_ceda
}}
===The Passing===
===The Passing===
{{ExpandBox|
;Riverbank
;Riverbank
:*35% common_female_tshirt_skirt
:*35% common_female_tshirt_skirt
Line 259: Line 260:
:*45% common_male_tankTop_jeans
:*45% common_male_tankTop_jeans
:*10% common_male_dressShirt_jeans
:*10% common_male_dressShirt_jeans
}}
===Dark Carnival===
===Dark Carnival===
{{ExpandBox|
;Whisperingoaks
;Whisperingoaks
:*20% common_male_tshirt_cargos
:*20% common_male_tshirt_cargos
Line 266: Line 269:
:*25% common_male_tanktop_jeans
:*25% common_male_tanktop_jeans
:*2% common_male_clown
:*2% common_male_clown
}}
===Swamp Fever===
===Swamp Fever===
{{ExpandBox|
;Defaultswamp
;Defaultswamp
:*30% common_male_tshirt_cargos
:*30% common_male_tshirt_cargos
Line 290: Line 295:
:*30% common_male_tankTop_jeans
:*30% common_male_tankTop_jeans
:*30% common_male_tshirt_cargos
:*30% common_male_tshirt_cargos
}}
===Hard Rain===
===Hard Rain===
{{ExpandBox|
;Defaultmilltown
;Defaultmilltown
:*69% common_male_tankTop_jeans
:*69% common_male_tankTop_jeans
Line 330: Line 337:
:*15% common_male_roadcrew_rain
:*15% common_male_roadcrew_rain
:*5% common_male_mud
:*5% common_male_mud
}}
===The Parish===
===The Parish===
{{ExpandBox|
;Crescentcity
;Crescentcity
:*30% common_male_tshirt_cargos
:*30% common_male_tshirt_cargos
Line 356: Line 365:
:*40% common_female_tshirt_skirt
:*40% common_female_tshirt_skirt
:*55% common_male_tankTop_jeans
:*55% common_male_tankTop_jeans
}}
===The Sacrifice===
===The Sacrifice===
Uses L4D2 CI
Uses L4D2 CI
{{ExpandBox|
;River
;River
:*35% common_male_tshirt_cargos
:*35% common_male_tshirt_cargos
Line 397: Line 408:
:*20% common_male_tshirt_cargos
:*20% common_male_tshirt_cargos
:*10% common_male_ceda
:*10% common_male_ceda
}}
===No Mercy===
===No Mercy===
Uses L4D2 CI
Uses L4D2 CI
{{ExpandBox|
;Hospitalgrounds
;Hospitalgrounds
:*30% common_male_tshirt_cargos
:*30% common_male_tshirt_cargos
Line 419: Line 432:
:*25% common_female_tankTop_jeans
:*25% common_female_tankTop_jeans
:*25% common_male_roadcrew
:*25% common_male_roadcrew
 
}}
===Dead Air===
===Dead Air===
Uses L4D2 CI
Uses L4D2 CI
{{ExpandBox|
;Airport
;Airport
:*30% common_male_tshirt_cargos
:*30% common_male_tshirt_cargos
Line 432: Line 446:
;Airportfinale
;Airportfinale
{{ModernNote|Identical to "Airport"}}
{{ModernNote|Identical to "Airport"}}
 
}}
===Special populations===
===Special populations===
These are special populations that exist in L4D2, but should not actually be used.
These are special populations that exist in L4D2, but should not actually be used.
{{ExpandBox|
;Zoo
;Zoo
:*5% common_male_tshirt_cargos
:*5% common_male_tshirt_cargos
Line 546: Line 561:
:*33% charger
:*33% charger
:*34% spitter
:*34% spitter
 
}}
==L4D1 Populations in L4D2==
==L4D1 Populations in L4D2==
These are all updated L4D1 populations using L4D1 CI.
These are all updated L4D1 populations using L4D1 CI.


===Default / Shared===
===Default / Shared===
{{ExpandBox|
;Default_l4d1
;Default_l4d1
:*15% common_male01
:*15% common_male01
Line 661: Line 677:
:*10% common_worker_male01
:*10% common_worker_male01
:*5% common_male_fallen_survivor_l4d1
:*5% common_male_fallen_survivor_l4d1
 
}}
===The Sacrifice===
===The Sacrifice===
{{ExpandBox|
;River_l4d1
;River_l4d1
:*50% common_male_rural01
:*50% common_male_rural01
Line 703: Line 720:
:*17% common_male02
:*17% common_male02
:*20% common_male_rural01
:*20% common_male_rural01
 
}}
===Dead Air===
===Dead Air===
{{ExpandBox|
;Airport_l4d1
;Airport_l4d1
:*15% common_female01
:*15% common_female01
Line 726: Line 744:
:*15% common_tsaagent_male01
:*15% common_tsaagent_male01
:*15% common_male_pilot
:*15% common_male_pilot
 
}}
===No Mercy===
===No Mercy===
{{ExpandBox|
;Hospitalgrounds_l4d1
;Hospitalgrounds_l4d1
:*10% common_male01
:*10% common_male01
Line 819: Line 838:
:*15% common_female_rural01
:*15% common_female_rural01
:*10% common_male_fallen_survivor_l4d1
:*10% common_male_fallen_survivor_l4d1
 
}}
==List of Population-Supported Infected Types==
==List of Population-Supported Infected Types==
Here are all names you could use in a population without encountering unwanted bugs.
Here are all names you could use in a population without encountering unwanted bugs.

Revision as of 10:49, 23 April 2023

English (en)Русский (ru)中文 (zh)Translate (Translate)

Infected populations control which kinds of common infected can be spawned in the different sections of your map.

TSA workers, a baggage handler, a mechanic and citizens in the "Dead Air" terminal.
An uncommon Ceda Agent among Common infected, in the front of the "Vannah" hotel.

For example, infected populations can cause:

  • Patients, nurses, and surgeons to spawn in a hospital
  • Military personnel to spawn in a military base
  • Rural citizens to spawn on a farm
  • Police officers to spawn on a street filled with police cars

The basics

Each defined population has a name and a list of model names with associated percentages. The percentages within each population add up to 100% and define how frequently each type of infected should be spawned within the area.

For example, the "hospital" population is defined as:

hospital
	{
		common_male01		15 //15% chance to spawn this infected
		common_patient_male01 	40 //40% chance to spawn this infected
		common_worker_male01	15 //15% chance to spawn this infected
		common_female_nurse01	15 //15% chance to spawn this infected
		common_surgeon_male01	10 //10% chance to spawn this infected
	}

Additionally, the populations may also allow certain special infected to spawn. This is typically used in conjunction with Info_zombie_spawn. Currently only hunters, boomers, and smokers can be spawned through infected populations.

To specify a default population for the whole map, set "z_population" to the name of the desired population entry.

To specify populations within your map, your nav mesh areas must be given place names corresponding to those defined in population.txt, located within the "scripts" directory of your Left 4 Dead installation.

How To Use Them In a Map

  1. Load your map in Left 4 Dead.
  2. Enable cheats by typing sv_cheats 1 into the console.
  3. Type Nav_Edit 1 in the console to see the nav mesh.
  4. Type Nav_Toggle_Place_Mode into the console and hit enter (or use Nav_Set_Place_Mode). You should hear a beep signaling it was turned on. There is a different sound when you disable this.
  5. Type Nav_Use_Place <place name> in the console. This is like picking the color of a paintbrush in an image editing program. It decides what place name will be used for all of the place commands. This place name will be referred to as your chosen place name.
  6. Paint your nav areas.
  • Type Nav_Place_Floodfill in the console to flood fill, using the chosen place name, all areas that can be reached from the nav area at which your cursor is pointed (as well as the area at which your cursor is pointed). You should use this first to set your map's default spawn type. For instance, if you're making a Hospital map but want to fine-tune a few areas, you want to set the entire map to use "hospital" so that there are no remaining nav areas using "default".
  • You can paint areas individually using Nav_Place_Set.
  • You can also turn on a special painting mode with Nav_Toggle_Place_Painting. This command will paint every nav area you look at with the chosen place name.
  • You can use Nav_Place_Pick as a sort of eyedropper for your chosen place name. It will pick the place name from the area you are looking at at and use it as your new chosen place name.
  • You can use the Cvar Nav_Begin_DragSelecting followed by Nav_End_DragSelecting to select a large horizontal area to select navmeshes. But after using these commands, you must toggle Nav_Toggle_Place_Mode back on, because it will be turned off
  • You could also use Nav_Select_Radius 500 to select 500 units worth of navmesh around you to then paint. You may use however many units you want.
  1. Type Nav_Toggle_Place_Mode into the console and hit enter (or use Nav_Set_Place_Mode) to turn place mode off. You'll hear a different sound signifying that it has been turned off.
  2. Save the navigation mesh by typing Nav_save into the console.
  3. Use Nav_Edit 0 to turn off the nav grid display.

List of Useful Commands

z_population
Sets the default population for all nav areas that do not specify a place name.
nav_set_place_mode <0/1>
Sets the editor into or out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_mode
Toggle the editor into and out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_painting
Toggles place painting mode. When place painting, pointing at an area will 'paint' it with the chosen place name.
nav_place_list
Lists all place names used in the map.
nav_mark_unnamed
Marks all areas with no place name. Useful for finding stray areas missed while place painting.
nav_use_place <optional: place name>
If used without arguments, all available place names will be listed. If a place name argument is given, it becomes the chosen place name.
nav_place_floodfill
Sets the place name of the area at which your cursor is pointed to the chosen place name, and 'flood-fills' the chosen place name to all areas that can be reached from the area at which your cursor is pointed.
nav_place_pick
Changes the chosen place name to the place of the area under the cursor.
nav_place_replace
Replaces all instances of the first place name with the second place name.
nav_place_set
Sets the place name of all selected areas to the chosen place name.

Left 4 Dead Populations

Urban


defaulturban
  • 30% common_male01
  • 25% common_female01
  • 15% common_male_suit
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
police
  • 50% common_police_male01
  • 20% common_male01
  • 20% common_female01
  • 10% common_military_male01
maintenance
  • 35% common_worker_male01
  • 25% common_male01
  • 20% common_female01
  • 20% common_military_male01
hospitalgrounds
  • 20% common_male01
  • 20% common_female01
  • 15% common_police_male01
  • 15% common_military_male01
  • 15% common_worker_male01
  • 15% common_male_suit
hospital
  • 40% common_patient_male01
  • 15% common_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 10% common_surgeon_male01
hospitalconstruction
  • 30% common_worker_male01
  • 20% common_patient_male01
  • 20% common_female_nurse01
  • 20% common_male01
  • 10% common_surgeon_male01
airport
  • 20% common_female01
  • 20% common_male_suit
  • 15% common_worker_male01
  • 15% common_male_baggagehandler_01
  • 15% common_tsaagent_male01
  • 15% common_male_pilot
airportfinale
  • 30% common_male_baggagehandler_01
  • 20% common_tsaagent_male01
  • 20% common_male_pilot
  • 10% common_female01
  • 10% common_male_suit
  • 10% common_worker_male01

Rural


defaultrural
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01

Special


church
Template:ModernNote
  • 50% boomer
  • 25% hunter
  • 25% smoker

Default and Others


default
  • 30% common_male01
  • 25% common_female01
  • 15% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
test_common_male_suit
  • 100% common_male_suit
zoo
  • 20% common_male01
  • 10% common_female01
  • 10% common_male_rural01
  • 10% common_male_suit
  • 5% common_female_rural01
  • 5% common_female_nurse01
  • 5% common_male_baggagehandler_01
  • 5% common_male_pilot
  • 5% common_military_male01
  • 5% common_patient_male01
  • 5% common_police_male01
  • 5% common_surgeon_male01
  • 5% common_TSAAgent_male01
  • 5% common_worker_male01

Left 4 Dead 2 Populations

L4D2 used its own L4D2 Common Infected on all L4D1 maps until The "Last Stand" update added all L4D1 Common Infected, along with new Uncommon Infected models and populations to the L4D1 maps.
This caused all L4D1 populations, such as "Hospital" to have two variants. One variant using L4D2 CI and one using L4D1 CI. This section lists all populations, including the old L4D1 versions using only L4D2 CI. The new "L4D1 CI" populations are listed separately below.
The populations are listed by map specific populations, but any campaign can make use of any other populations as filler.

Default / Shared


Default
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
Defaultcemetery
  • 55% common_male_tankTop_jeans
  • 45% common_female_tankTop_jeans
Defaulturban
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
Defaultrural
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_overalls
  • 30% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
Police
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 10% common_male_riot
Maintenance
  • 35% common_male_tshirt_cargos
  • 35% common_male_tankTop_jeans
  • 25% common_female_tankTop_jeans
  • 5% common_male_roadcrew

Dead Center


C1streets
  • 20% common_female_tshirt_skirt
  • 20% common_female_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 25% common_male_tanktop_jeans
  • 20% common_male_tshirt_cargos
  • 5% common_male_ceda

The Passing


Riverbank
  • 35% common_female_tshirt_skirt
  • 45% common_male_dressShirt_jeans
  • 20% common_male_fallen_survivor
Riverbank_police
  • 5% common_male_riot
  • 40% common_female_tshirt_skirt
  • 55% common_male_tankTop_jeans
Riverbank_wedding
  • 40% common_male_formal
  • 50% common_female_formal
  • 10% common_male_dressShirt_jeans
Redlight
  • 32% common_female_tankTop_jeans
  • 24% common_male_tankTop_jeans
  • 24% common_male_biker
  • 20% common_male_fallen_survivor
Redlight_bikers
  • 100% common_male_biker
Port
  • 45% common_female_tshirt_skirt
  • 45% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans

Dark Carnival


Whisperingoaks
  • 20% common_male_tshirt_cargos
  • 45% common_female_tankTop_jeans
  • 8% common_male_polo_jeans
  • 25% common_male_tanktop_jeans
  • 2% common_male_clown

Swamp Fever


Defaultswamp
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_overalls
  • 30% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
Deepswamp
  • 25% common_male_tshirt_cargos_swamp
  • 40% common_male_tankTop_overalls_swamp
  • 25% common_female_tshirt_skirt_swamp
  • 10% common_male_mud
Deepswamp_parachutist
  • 20% common_male_tshirt_cargos_swamp
  • 30% common_male_tankTop_overalls_swamp
  • 20% common_female_tshirt_skirt_swamp
  • 10% common_male_mud
  • 20% common_male_parachutist
Gatorpark
  • 40% common_female_tshirt_skirt
  • 30% common_male_tankTop_jeans
  • 30% common_male_tshirt_cargos

Hard Rain


Defaultmilltown
  • 69% common_male_tankTop_jeans
  • 30% common_female_tankTop_jeans
  • 1% common_male_roadcrew
Defaultmilltown_mob
  • 70% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 10% common_male_roadcrew
Defaultsugarmill
  • 89% common_male_tankTop_overalls
  • 8% common_female_tankTop_jeans
  • 3% common_male_roadcrew
Defaultsugarmill_mob
  • 80% common_male_tankTop_overalls
  • 20% common_male_roadcrew
Defaultmilltown_rain
  • 69% common_male_tankTop_jeans_rain
  • 30% common_female_tankTop_jeans_rain
  • 1% common_male_roadcrew_rain
Defaultmilltown_rain_mob
  • 70% common_male_tankTop_jeans_rain
  • 20% common_female_tankTop_jeans_rain
  • 7% common_male_roadcrew_rain
  • 3% common_male_mud
Defaultsugarmill_rain
  • 89% common_male_tankTop_overalls_rain
  • 8% common_female_tankTop_jeans_rain
  • 3% common_male_roadcrew_rain
Defaultsugarmill_rain_mob
  • 80% common_male_tankTop_overalls_rain
  • 15% common_male_roadcrew_rain
  • 5% common_male_mud

The Parish


Crescentcity
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 13% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 2% common_male_riot
Busstation
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 5% common_male_riot
Frenchquarter
  • 40% common_female_tshirt_skirt
  • 58% common_male_tankTop_jeans
  • 2% common_male_riot
Ceda
  • 5% common_male_riot
  • 40% common_female_tshirt_skirt
  • 55% common_male_tankTop_jeans

The Sacrifice

Uses L4D2 CI


River
  • 35% common_male_tshirt_cargos
  • 35% common_male_tankTop_jeans
  • 30% common_female_tankTop_jeans
River_docks_trap
  • 100% tank
Riverintro
  • 15% common_male_tankTop_jeans
  • 10% common_female_tankTop_jeans
  • 75% common_male_ceda
Riverarena
  • 20% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 10% common_female_tankTop_jeans
  • 50% common_male_ceda
Riveratrium
  • 30% common_male_dressShirt_jeans
  • 20% common_male_tshirt_cargos
  • 15% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 15% common_male_ceda
Riverfreighter
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 20% common_male_roadcrew
Riverport
  • 20% common_female_tshirt_skirt
  • 20% common_female_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 20% common_male_tanktop_jeans
  • 20% common_male_tshirt_cargos
  • 10% common_male_ceda

No Mercy

Uses L4D2 CI


Hospitalgrounds
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
  • 25% common_male_ceda
Hospital
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 35% common_patient_male01
Hospitalconstruction
  • 25% common_male_tshirt_cargos
  • 25% common_male_tankTop_jeans
  • 25% common_female_tankTop_jeans
  • 25% common_male_roadcrew

Dead Air

Uses L4D2 CI


Airport
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 10% common_male_roadcrew
Airportfinale

Template:ModernNote

Special populations

These are special populations that exist in L4D2, but should not actually be used.


Zoo
  • 5% common_male_tshirt_cargos
  • 5% common_male_tankTop_jeans
  • 5% common_male_dressShirt_jeans
  • 5% common_female_tankTop_jeans
  • 5% common_female_tshirt_skirt
  • 5% common_male_ceda
  • 5% common_male_mud
  • 5% common_male_roadcrew
  • 5% common_female_tshirt_skirt_swamp
  • 5% common_male_tshirt_cargos_swamp
  • 5% common_male_tankTop_jeans_swamp
  • 5% common_male_tankTop_jeans_rain
  • 5% common_female_tankTop_jeans_rain
  • 5% common_male_roadcrew_rain
  • 5% common_male_tankTop_overalls
  • 5% common_male_tankTop_overalls_rain
  • 3% common_male_jimmy
  • 3% common_male_formal
  • 2% common_female_formal
  • 2% common_male_biker
Uncommons
  • 13% common_male_ceda
  • 13% common_male_clown
  • 13% common_male_mud
  • 13% common_male_roadcrew
  • 12% common_male_riot
  • 12% common_male_fallen_survivor
  • 12% common_male_jimmy
Uncommons_l4d1
  • 20% common_male_ceda_l4d1
  • 20% common_male_mud_l4d1
  • 20% common_male_roadcrew_l4d1
  • 20% common_male_riot_l4d1
  • 20% common_male_fallen_survivor_l4d1
Hospital_test
  • 100% common_patient_male01
Male_ceda
  • 100% common_male_ceda
Male_clown
  • 100% common_male_clown
Male_mud
  • 100% common_male_mud
Male_roadcrew
  • 100% common_male_roadcrew
Male_roadcrew_rain
  • 100% common_male_roadcrew_rain
Male_riot
  • 100% common_male_riot
Male_fallen_survivor
  • 100% common_male_fallen_survivor
Male_jimmy
  • 100% common_male_jimmy
Male_ceda_l4d1
  • 100% common_male_ceda_l4d1
Male_mud_l4d1
  • 100% common_male_mud_l4d1
Male_roadcrew_l4d1
  • 100% common_male_roadcrew_l4d1
Male_riot_l4d1
  • 100% common_male_riot_l4d1
Male_fallen_survivor_l4d1
  • 100% common_male_fallen_survivor_l4d1
Smoker
  • 100% smoker
Hunter
  • 100% hunter
Boomer
  • 100% boomer
Tank
  • 100% tank
Witch
  • 100% witch
Witch_bride
  • 100% witch_bride
Jockey
  • 100% jockey
Charger
  • 100% charger
Spitter
  • 100% spitter
New_special
  • 33% jockey
  • 33% charger
  • 34% spitter

L4D1 Populations in L4D2

These are all updated L4D1 populations using L4D1 CI.

Default / Shared


Default_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 15% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
  • 10% common_female01_suit
Defaultlots_l4d1
  • 14% common_male01
  • 14% common_male02
  • 14% common_female01
  • 13% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 5% common_male_fallen_survivor_l4d1
Defaulturban_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 12% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 13% common_male_suit
  • 10% common_female01_suit
Police_l4d1
  • 10% common_male01
  • 10% common_male02
  • 20% common_female01
  • 10% common_military_male01
  • 50% common_police_male01
Riotpolice_l4d1
  • 10% common_male01
  • 10% common_male02
  • 20% common_female01
  • 10% common_military_male01
  • 40% common_police_male01
  • 10% common_male_riot_l4d1
Constructionzone_l4d1
  • 20% common_male01
  • 10% common_male02
  • 20% common_female01
  • 10% common_police_male01
  • 10% common_military_male01
  • 20% common_worker_male01
  • 10% common_male_roadcrew_l4d1
Military_l4d1
  • 20% common_male01
  • 10% common_male_suit
  • 20% common_female01
  • 10% common_female01_suit
  • 20% common_military_male01
  • 17% common_police_male01
  • 3% common_male_riot_l4d1
Maintenance_l4d1
  • 13% common_male01
  • 12% common_male02
  • 20% common_female01
  • 20% common_military_male01
  • 35% common_worker_male01
Maintenancesewer_l4d1
  • 13% common_male01
  • 12% common_male02
  • 20% common_female01
  • 20% common_military_male01
  • 25% common_worker_male01
  • 10% common_male_mud_l4d1
Maintenancestreet_l4d1
  • 13% common_male01
  • 12% common_male02
  • 20% common_female01
  • 20% common_military_male01
  • 30% common_worker_male01
  • 5% common_male_fallen_survivor_l4d1


Defaultrural_l4d1
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
Ruralsewer_l4d1
  • 35% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 15% common_male_mud_l4d1
Ruralstreet_l4d1
  • 45% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 5% common_male_fallen_survivor_l4d1

The Sacrifice


River_l4d1
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_military_male01
  • 20% common_worker_male01
River_docks_trap
  • 100% tank

Template:ModernNote

Riverintro_l4d1
  • 100% common_military_male01
Riverarena_l4d1
  • 10% common_male_rural01
  • 5% common_female_rural01
  • 75% common_military_male01
  • 10% common_worker_male01
Riveratrium_l4d1
  • 10% common_male01
  • 10% common_male02
  • 15% common_female01
  • 10% common_police_male01
  • 5% common_worker_male01
  • 25% common_male_suit
  • 25% common_female01_suit
Riverfreighter_l4d1
  • 20% common_male_rural01
  • 20% common_female_rural01
  • 10% common_military_male01
  • 50% common_worker_male01
Riverport_l4d1
  • 35% common_worker_male01
  • 10% common_female_rural01
  • 18% common_male01
  • 17% common_male02
  • 20% common_male_rural01

Dead Air


Airport_l4d1
  • 15% common_female01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 15% common_worker_male01
  • 10% common_male_baggagehandler_01
  • 5% common_male_baggagehandler_02
  • 10% common_female_baggagehandler_01
  • 15% common_tsaagent_male01
  • 10% common_male_pilot
Airportfinale_l4d1
  • 10% common_female01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 10% common_worker_male01
  • 12% common_male_baggagehandler_01
  • 5% common_male_baggagehandler_02
  • 13% common_female_baggagehandler_01
  • 15% common_tsaagent_male01
  • 15% common_male_pilot

No Mercy


Hospitalgrounds_l4d1
  • 10% common_male01
  • 10% common_male02
  • 10% common_female01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 20% common_male_ceda_l4d1
Hospital_l4d1
  • 10% common_male01
  • 10% common_male02
  • 30% common_patient_male01
  • 10% common_worker_male01
  • 15% common_female_nurse01
  • 15% common_surgeon_male01
  • 10% common_male_ceda_l4d1
Hospitalconstruction_l4d1
  • 20% common_patient_male01
  • 10% common_worker_male01
  • 20% common_female_nurse01
  • 10% common_surgeon_male01
  • 9% common_male01
  • 10% common_male02
  • 15% common_male_roadcrew_l4d1
  • 6% common_male_ceda_l4d1
Hospitalrooftop_l4d1
  • 13% common_male01
  • 12% common_male02
  • 30% common_patient_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 15% common_surgeon_male01

The Last Stand

Junkyardrural_l4d1
  • 18% common_male01
  • 18% common_male02
  • 18% common_female01
  • 10% common_worker_male01
  • 18% common_male_rural01
  • 18% common_female_rural01
Junkyard_l4d1
  • 15% common_male01
  • 10% common_male02
  • 15% common_female01
  • 20% common_worker_male01
  • 10% common_male_rural01
  • 10% common_female_rural01
  • 20% common_male_roadcrew_l4d1
Junkyardroad_l4d1
  • 12% common_male01
  • 12% common_male02
  • 12% common_female01
  • 12% common_worker_male01
  • 12% common_male_rural01
  • 12% common_female_rural01
  • 14% common_police_male01
  • 14% common_military_male01
Estuary_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 5% common_worker_male01
  • 15% common_male_rural01
  • 15% common_female_rural01
  • 20% common_male_mud_l4d1
Lighthouserural_l4d1
  • 18% common_male01
  • 18% common_male02
  • 18% common_female01
  • 10% common_worker_male01
  • 18% common_male_rural01
  • 18% common_female_rural01
Lighthouse_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 15% common_worker_male01
  • 15% common_male_rural01
  • 15% common_female_rural01
  • 10% common_male_fallen_survivor_l4d1

List of Population-Supported Infected Types

Here are all names you could use in a population without encountering unwanted bugs.

Left 4 Dead

A list of all L4D1 CI.
can be used in L4D and L4D2. (Click to enlarge)

Common Infected

These infected are available in L4D1 and L4D2. Three of these are only available in L4D2.

Female
  • common_female01
  • common_female_baggagehandler_01 (only in Left 4 Dead 2)
  • common_female_nurse01
  • common_female_rural01
  • common_female01_suit (only in Left 4 Dead 2)
Male
  • common_male01
  • common_male02 (only in Left 4 Dead 2)
  • common_male_baggagehandler_01
  • common_male_pilot
  • common_male_rural01
  • common_male_suit
  • common_military_male01
  • common_patient_male01_l4d2
  • common_police_male01
  • common_surgeon_male01
  • common_tsaagent_male01
  • common_worker_male01

Special Infected

  • boomer
  • hunter
  • smoker

Template:ModernWarning

Left 4 Dead 2

A list of all L4D2 CI.
Can only be used in L4D2. (Click to enlarge)

Common Infected

These infected are only available in L4D2.

Female
  • common_female_formal
  • common_female_tanktop_jeans
  • common_female_tanktop_jeans_rain
  • common_female_tshirt_skirt
  • common_female_tshirt_skirt_swamp
Male
  • common_male_biker
  • common_male_dressshirt_jeans
  • common_male_formal
  • common_male_polo_jeans
  • common_male_tanktop_jeans
  • common_male_tanktop_jeans_rain
  • common_male_tanktop_jeans_swamp
  • common_male_tanktop_overalls
  • common_male_tanktop_overalls_rain
  • common_male_tanktop_overalls_swamp
  • common_male_tshirt_cargos
  • common_male_tshirt_cargos_swamp

Uncommon Infected

L4D2

  • common_male_ceda
  • common_male_clown
  • common_male_fallen_survivor
  • common_male_jimmy
  • common_male_mud
  • common_male_riot
  • common_male_roadcrew
  • common_male_roadcrew_rain
  • common_male_parachutist

Template:ModernNote

L4D1 Counterparts

  • common_male_ceda_l4d1
  • common_male_fallen_survivor_l4d1
  • common_male_mud_l4d1
  • common_male_riot_l4d1
  • common_male_roadcrew_l4d1
  • common_male_baggagehandler_02

Template:ModernNote Template:ModernNote Template:ModernBug This or this mod will fix Common_male_riot_l4d1.

Special Infected

  • boomer
  • charger
  • hunter
  • jockey
  • smoker
  • spitter
  • tank
  • witch
  • witch_bride

Template:ModernWarning

"left4dead2_dlc1\models\infected\witch_bride.ani"
"left4dead2_dlc1\models\infected\witch_bride.dx90.vtx"
"left4dead2_dlc1\models\infected\witch_bride.mdl"
"left4dead2_dlc1\models\infected\witch_bride.phy"
"left4dead2_dlc1\models\infected\witch_bride.vvd"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vmt"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vtf"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vmt" 
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vtf" 

Creating a User-Defined Population

Population file changes will only affect the maps listed in all Mission Files contained the same addon VPK.
Example: Including the "Campaign10" and "Campaign11" mission files to the VPK file to only have "Death Toll" and "Dead Air" use the modified population. Template:ModernNote


For new population groups, open population.txt, scroll to the very bottom and add the following after the last population entry, but before the final closing curly bracket }.

	custom_population_1
	{
		common_male_tankTop_jeans	55
		common_male_riot 45
	}

Use as many model names as you want, but make sure the numbers add up to exactly 100.
Place the modified population.txt into the "Scripts" subfolder of whatever folder will later become your addon VPK.

To enable custom populations to be placed into the nav mesh, temporarily pack the custom population file into an addon VPK, because the nav mesh nav_use_place command will only allow using the populations from the currently loaded population file. Template:ModernWarning

See also