$alphatest: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
mNo edit summary  | 
				mNo edit summary  | 
				||
| Line 38: | Line 38: | ||
[[Category:List of Shader Parameters|A]]  | [[Category:List of Shader Parameters|A]]  | ||
Revision as of 23:32, 8 April 2023
$alphatest is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
Syntax
VMT example
Additional parameters
$alphatestreference
$allowalphatocoverage
Comparison
$translucent | 
$alphatest
 | 
|---|---|
Notice how the $alphatest right circle hardly changes.