Half-Life 2 (Xbox): Difference between revisions
		
		
		
		
		
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[[File:HL2XboxCover.jpg|300px|right]]  | [[File:HL2XboxCover.jpg|300px|right]]  | ||
{{Game name|hl2xbox|name=Half-Life 2}} was ported to {{xbox}} Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.  | {{Game name|hl2xbox|name=Half-Life 2}} was ported to {{xbox}} Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.  | ||
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* [[Half-Life 2]]  | * [[Half-Life 2]]  | ||
* [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]]  | * [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]]  | ||
Revision as of 20:41, 1 April 2023
Template:Game name was ported to 
 Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of 
 Source 2004. All entity and movement quirks are included, such as func_ladder and propflying. - Locked at 640x480 or 720x480 render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
 - Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
 - Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
 - Unique save file structure