Half-Life 2 (Xbox): Difference between revisions
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[[File:HL2XboxCover.jpg|300px|right]] | [[File:HL2XboxCover.jpg|300px|right]] | ||
{{Game name|hl2xbox|name=Half-Life 2}} was ported to {{xbox}} Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs. | {{Game name|hl2xbox|name=Half-Life 2}} was ported to {{xbox}} Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs. | ||
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* [[Half-Life 2]] | * [[Half-Life 2]] | ||
* [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]] | * [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]] | ||
Revision as of 21:41, 1 April 2023
Template:Game name was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of
Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 or 720x480 render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure