This article relates to the game "Portal 2." Click here for more information.
This article relates to the game "Portal 2". Click here for more information.

Trigger tractorbeam: Difference between revisions

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{{Stub}}
{{Stub}}


{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{Entity|trigger_tractorbeam|type=e2|game=Portal 2|game1=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}

Revision as of 18:26, 15 March 2023

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Template:Entity It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning