Trigger tractorbeam: Difference between revisions
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{{ent not in fgd|because=It crashes the game when other necessary entities are not present}} | {{ent not in fgd|because=It crashes the game when other necessary entities are not present}} | ||
{{Lang|Trigger tractorbeam}} | {{Lang|Trigger tractorbeam}} |
Revision as of 09:13, 10 March 2023


Template:Base point multi It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning