Weapon cubemap: Difference between revisions
Jump to navigation
Jump to search
Tip:If your game does not have
Left 4 Dead 2, as alternative.
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing
Kestrelguy (talk | contribs) m (updated language bar.) |
m (Portal 2 does have an a working weapon_cubemap) |
||
Line 4: | Line 4: | ||
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | ||
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}} | {{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}} | ||
Revision as of 03:35, 7 March 2023
weapon_cubemap is a weapon entity available in older Source engine games. It has been stripped out in games running on newer Source engine branches (in all games since
) for an unknown reason.
Fortunately, some games have this weapon restored through mods:
Counter-Strike Global Offensive - by TopHattWaffle and Zool Smith
Left 4 Dead 2 - by MrFunreal

weapon_cubemap
, you could use a rifle scope, such as the hunting rifle in 
Entity Description

weapon_cubemap in
Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl
), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap
(typed into the console) is either impulse 81 or give weapon_cubemap
.
These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap
.

bind "X" "impulse 81"; "use weapon_cubemap"
will bind it to the X key. (You may need to press it twice the first time you use it in a map.)