Parallax obb: Difference between revisions
Jump to navigation
Jump to search
(Redirected page to Parallax Corrected Cubemaps) Tag: New redirect |
(Converted redirect to actual page, as it is a brush entity in mapbase and chaos engine games) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
{{P2CE topicon}} | |||
{{Entity|parallax_obb|game=Portal 2: Community Edition|type=e2}} It is also available in {{mapbase|4}}. | |||
==Overview== | |||
This brush entity defines the boundaries of [[Parallax Corrected Cubemaps]], which are {{ent|envcubemap}}s that move with the camera, giving a slightly more accurate reflection on brushes. The Cubemap Bounds keyvalue on the desired cubemap must be set to this entity's <code>[[targetname]]</code> in order to function as intended. | |||
==KeyValues== | |||
{{KV Targetname}} | |||
==See also== | |||
*[[Parallax Corrected Cubemaps]] |
Revision as of 19:50, 3 March 2023
Template:Entity It is also available in Mapbase.
Overview
This brush entity defines the boundaries of Parallax Corrected Cubemaps, which are envcubemaps that move with the camera, giving a slightly more accurate reflection on brushes. The Cubemap Bounds keyvalue on the desired cubemap must be set to this entity's targetname
in order to function as intended.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities