This article relates to the game "Portal 2." Click here for more information.

Parallax obb: Difference between revisions

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(Redirected page to Parallax Corrected Cubemaps)
Tag: New redirect
 
(Converted redirect to actual page, as it is a brush entity in mapbase and chaos engine games)
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#REDIRECT [[Parallax Corrected Cubemaps]]
{{P2CE topicon}}
{{Entity|parallax_obb|game=Portal 2: Community Edition|type=e2}} It is also available in {{mapbase|4}}.
 
==Overview==
This brush entity defines the boundaries of [[Parallax Corrected Cubemaps]], which are {{ent|envcubemap}}s that move with the camera, giving a slightly more accurate reflection on brushes. The Cubemap Bounds keyvalue on the desired cubemap must be set to this entity's <code>[[targetname]]</code> in order to function as intended.
 
==KeyValues==
{{KV Targetname}}
 
==See also==
*[[Parallax Corrected Cubemaps]]

Revision as of 19:50, 3 March 2023

Template:Entity It is also available in Mapbase Mapbase.

Overview

This brush entity defines the boundaries of Parallax Corrected Cubemaps, which are envcubemaps that move with the camera, giving a slightly more accurate reflection on brushes. The Cubemap Bounds keyvalue on the desired cubemap must be set to this entity's targetname in order to function as intended.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also