Zh/The Active Area Set: Difference between revisions
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{{lang|The Active Area Set|title=激活区域集}} | {{lang|The Active Area Set|title=激活区域集}} | ||
{{stub:zh-cn}}[[Image:The Active Area Set.png|200px|right|thumb|caption| | {{stub:zh-cn}}[[Image:The Active Area Set.png|200px|right|thumb|caption|来自《求生之路的 AI 系统》中的激活区域集。]] | ||
'''The Active Area Set''' (激活区域集)(简称 <i>'AAS'</i>)是 {{l4ds|4|suf=:zh-cn}} 导航网格中的一个概念。它是围绕幸存者团队的一组导航区域。当 AAS 在环境中移动时,AI 导演会创建/消灭丧尸。它允许数百个敌人使用一小组重复使用的实体。[[Category:Left 4 Dead:zh-cn]][[Category:Left 4 Dead 2:zh-cn]][[Category:Glossary:zh-cn]] | '''The Active Area Set''' (激活区域集)(简称 <i>'AAS'</i>)是 {{l4ds|4|suf=:zh-cn}} 导航网格中的一个概念。它是围绕幸存者团队的一组导航区域。当 AAS 在环境中移动时,AI 导演会创建/消灭丧尸。它允许数百个敌人使用一小组重复使用的实体。 | ||
== 另请参阅 == | |||
*[[L4D Level Design:zh-cn/Nav Meshes:zh-cn|L4D关卡制作/导航网格]] | |||
*[[L4D Level Design:zh-cn/Nav Flow:zh-cn|L4D关卡制作/导航路线]] | |||
*[[L4D Level Design/Advanced Nav Editing|L4D关卡制作/高级导航编辑]] | |||
*[[List of L4D Series Nav Mesh Attributes:zh-cn|求生之路1&2之导航网格属性清单]] | |||
*[[Navigation Meshes|导航网格]] {{en}} | |||
*[https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf ''AI System of Left 4 Dead''] (《求生之路的 AI 系统》) | |||
[[Category:Left 4 Dead:zh-cn]][[Category:Left 4 Dead 2:zh-cn]][[Category:Glossary:zh-cn]] | |||
Revision as of 07:03, 25 February 2023
The Active Area Set (激活区域集)(简称 'AAS')是 ![]()
求生之路系列 导航网格中的一个概念。它是围绕幸存者团队的一组导航区域。当 AAS 在环境中移动时,AI 导演会创建/消灭丧尸。它允许数百个敌人使用一小组重复使用的实体。
另请参阅
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- AI System of Left 4 Dead (《求生之路的 AI 系统》)