Creating a Bomb Defusal Map: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a [[weapon_c4|C4]] at round start.
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a [[weapon_c4|C4]] at round start.


Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no [[func_bomb_target]], no bomb planting is possible by default.
Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no [[func_bomb_target]], no bomb planting will be possible.


==== Competitive Aspects ====
==== Competitive Aspects ====
* Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
* Bomb sites are located closer to the Counter-terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
* Each bomb site should require two entrances; Mostly, cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
* Each bomb site should require two entrances; Mostly, a cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
* Think about safe planting spots and whether they should (not) be there (for a specific direction).
* Think about safe planting spots and whether they should (or not) be there (for a specific direction).
* {{csgo}} Remember to eliminate bomb stuck spots all across the map using [[trigger_bomb_reset]] entities and wise [[Tool_textures#Clips|clipping]].
* Remember to eliminate bomb-stuck spots all across the map using [[trigger_bomb_reset]] entities and wise [[Tool_textures#Clips|clipping]].
* {{csgo}} Prevent bomb defusal through walls using [[func_no_defuse]] entities.
* Prevent bomb defusal through walls using [[func_no_defuse]] entities.
{{Idea | Place letter [[overlays]] or [[decal]]s around the bomb site so players can find and identify each site.}}
{{tip | Place letter [[overlays]] or [[decal]]s around the bomb site so players can find and identify each site.}}
{{Idea | Visualize where [[player]]s can plant the bomb, i.e. the bounds of the [[func_bomb_target]]s.}}
{{tip | Visualize where [[player]]s can plant the bomb, i.e. the bounds of the [[func_bomb_target]]s.}}


[[Category:Counter-Strike: Global Offensive]]
[[Category:Counter-Strike: Global Offensive]]
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Tutorials]]
[[Category:Tutorials]]

Revision as of 14:02, 6 February 2023

English (en)Deutsch (de)Polski (pl)Русский (ru)中文 (zh)Translate (Translate)
Creating a Classic Counter-Strike Map#Map Requirements

This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map in Template:Game name and Template:Game name.

For the other map requirements, see Creating a Classic Counter-Strike Map#Map Requirements.

Map Requirements

A func_bomb_target brush, textured with tools/toolstrigger

Bomb Sites

Create a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.

Main article:  func_bomb_target

If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.

Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no func_bomb_target, no bomb planting will be possible.

Competitive Aspects

  • Bomb sites are located closer to the Counter-terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
  • Each bomb site should require two entrances; Mostly, a cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
  • Think about safe planting spots and whether they should (or not) be there (for a specific direction).
  • Remember to eliminate bomb-stuck spots all across the map using trigger_bomb_reset entities and wise clipping.
  • Prevent bomb defusal through walls using func_no_defuse entities.
Tip.pngTip: Place letter overlays or decals around the bomb site so players can find and identify each site.
Tip.pngTip: Visualize where players can plant the bomb, i.e. the bounds of the func_bomb_targets.