Trigger fog: Difference between revisions
		
		
		
		
		
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Note:To work properly, you need to have a VMT with this path 
		
	
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{{ent not in fgd}}  | {{ent not in fgd}}  | ||
{{  | {{entity|trigger_fog|type=e2}}  | ||
== Entity Description ==  | == Entity Description ==  | ||
Revision as of 07:00, 24 January 2023
Entity Description
It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from Half-Life 2.
FGD Code
@SolidClass base(TriggerOnce) = trigger_fog [ ]
particle/particle_fog.vmt, you need it mounted in your map or included in your mod.Keyvalues
 
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Flags
 
 
 
 
 
 
 
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Inputs
BaseTrigger:
- Toggle
 - Toggles this trigger between enabled and disabled states.
 
- Enable
 - Enable trigger
 
- Disable
 - Disable trigger
 
Outputs
TriggerOnce:
- OnStartTouch
 - Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
 
- OnTrigger
 - Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.