Trigger fog: Difference between revisions
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Note:To work properly, you need to have a VMT with this path
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{entity|trigger_fog|type=e2}} | ||
== Entity Description == | == Entity Description == |
Revision as of 08:00, 24 January 2023
Entity Description
It creates particles flowing in the direction of the entity that moves in it, it was a cut entity from Half-Life 2.
FGD Code
@SolidClass base(TriggerOnce) = trigger_fog [ ]

particle/particle_fog.vmt
, you need it mounted in your map or included in your mod.Keyvalues
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Flags
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Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.