Patch: Difference between revisions

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m (CS:S uses replace as well)
m (From inspecting Half-Life 2's leaked maps, their vmts for cubemaps use "insert" and "replace" didn't exist.)
Line 14: Line 14:
  '''insert'''
  '''insert'''
  {
  {
  $basetexture models\infected\common\military_national_guard\common_military_upper_01
  $basetexture "models\infected\common\military_national_guard\common_military_upper_01"
  }
  }
  }
  }

Revision as of 15:03, 11 December 2022

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Shader-ball.png Patch It is a special shader that allows materials to inherit from each other. This is achieved with two commands:

include
The base material from which to inherit.
Note.pngNote:The complete path is required, including materials\ and .vmt.
insert
The parameters to add, inside { and }. Those that already exist are overridden.
Tip.pngTip:<parameter> "" can be used to remove an established value.
replace
The parameters to replace, inside { and }.
Todo: Check if this is Orange-Box only. Seen in Team Fortress 2 and Counter-Strike: Source.

Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.

Note.pngNote:Patch material including other Patch materials seems to work fine in Source Filmmaker.

Example

patch
{
	include materials\models\infected\common\common_infected_shared.vmt
	insert
	{
		$basetexture "models\infected\common\military_national_guard\common_military_upper_01"
	}
}