QC: Difference between revisions
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Tip:Shared QC files intended for use with $include are typically given the extension
Noruzenchi86 (talk | contribs) (Remove $staticprop from the example (This is pretty much only used exclusively for prop_static entities, and causes confusion among new model makers until someone corrects them why their bones aren't working.)) |
Noruzenchi86 (talk | contribs) m (formatting mistake) |
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[[$modelname]] "props_sdk\myfirstmodel.mdl" | [[$modelname]] "props_sdk\myfirstmodel.mdl" | ||
[[$body]] mybody "myfirstmodel-ref.smd" | [[$body]] mybody "myfirstmodel-ref.smd" | ||
[[$surfaceprop]] combine_metal | [[$surfaceprop]] combine_metal | ||
[[$cdmaterials]] "models\props_sdk" | [[$cdmaterials]] "models\props_sdk" |
Revision as of 09:30, 11 November 2022
- For a list of QC commands, see Category:QC Commands.
- To learn how to compile a model, see Compiling a model.
A QC file is a script which controls the process of compiling SMDs into a binary model that can be loaded into a game. A QC configures the model's location and name, which SMD files are used to provide geometry, collision meshes and animations, how the model reacts when shot, and so on.
Comments can be lines starting with //
, #
or ;
, or blocks contained between /*
and */
.

qci
.Example
Here is a very simple QC file for a solid model without any animation or special properties (click on each command for details):
$modelname "props_sdk\myfirstmodel.mdl" $body mybody "myfirstmodel-ref.smd" $surfaceprop combine_metal $cdmaterials "models\props_sdk" $sequence idle "myfirstmodel-ref.smd" // no animation wanted, so re-using the reference mesh $collisionmodel "myfirstmodel-phys.smd" { $concave }