Env instructor hint: Difference between revisions
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In code, it is represented by the
Note:This entity is not limited to the icons listed above, refer to
Note:If an info_target entity is used, the spawnflag to always transmit to the client must be checked.
Bug:In
, hints triggered by this input are only visible to the !activator. [todo tested in ?]
1416006136 (talk | contribs) m (→Inputs) |
m (-internal names better formatting) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Target Entity | {{KV|Target Entity|intn=hint_target|target_destination|The entity to show this hint on top of. The entity used must be one that is replicated on the client, or the hint will never show up. The {{ent|info_target_instructor_hint}} entity is designed for this purpose, allowing the hint to be placed in empty space or parented to a specific location on another entity. | ||
{{note|If an {{ent|info_target}} entity is used, the spawnflag to always transmit to the client must be checked.}}}} | {{note|If an {{ent|info_target}} entity is used, the spawnflag to always transmit to the client must be checked.}}}} | ||
{{KV|Positioning | {{KV|Positioning|intn=hint_static|choices|Either show at the position of the '''Target Entity''', or show the hint directly on the [[HUD]] at a fixed position. | ||
:*0: Follow the '''Target Entity'''. | :*0: Follow the '''Target Entity'''. | ||
:*1: Show on the HUD.}} | :*1: Show on the HUD.}} | ||
{{KV|Allow invisible target | {{KV|Allow invisible target|intn=hint_allow_nodraw_target|choices|Do we allow the hint to follow entities with nodraw set? {{confirm|{{ent|EF_NODRAW}}?}} | ||
:*0: End immediately on nodraw | :*0: End immediately on nodraw | ||
:*1: Yes}} | :*1: Yes}} | ||
{{KV|Caption | {{KV|Caption|intn=hint_caption|string|The text of your hint. 100 character limit.}} | ||
{{KV|Caption Color | {{KV|Caption Color|intn=hint_color|color255|The color of the caption text.}} | ||
{{KV|Activator Caption | {{KV|Activator Caption|intn=hint_activator_caption|color255|since=AS|The color of the caption text, as seen by the {{ent|!activator}}.}} | ||
{{KV|Force caption | {{KV|Force caption|intn=hint_forcecaption|choices|Do we show the caption text even if the hint is occluded by (hidden behind) a wall? | ||
:*0: No | :*0: No | ||
:*1: Show when occluded}} | :*1: Show when occluded}} | ||
{{KV|Onscreen Icon | {{KV|Onscreen Icon|intn=hint_icon_onscreen|choices|The icon to use when the hint is within the player's view.}} | ||
{{KV|Offscreen Icon | {{KV|Offscreen Icon|intn=hint_icon_offscreen|choices|The icon to use when the hint is outside the player's view.}} | ||
{{KV|Show offscreen | {{KV|Show offscreen|intn=hint_nooffscreen|choices|When the hint is offscreen, do we show an icon and arrow? | ||
:*0: Show | :*0: Show | ||
:*1: Don't show}} | :*1: Don't show}} | ||
{{KV|Bound Command | {{KV|Bound Command|intn=hint_binding|string|If using the '''show key bindings''' setting for the '''Onscreen Icon''' or '''Offscreen Icon''', this field should be the command we want to show bindings for. Use {{ent|key_listboundkeys}} to see all bound keys.}} | ||
{{KV|Icon Height Offset | {{KV|Icon Height Offset|intn=hint_icon_offset|float|A height offset from the '''Target Entity''''s origin to display the hint.}} | ||
{{KV|Size Pulsing | {{KV|Size Pulsing|intn=hint_pulseoption|choices|Speed for which the icon should grow and shrink, as a way to nag the player about the object. | ||
:*0: No Pulse | :*0: No Pulse | ||
:*1: Slow Pulse | :*1: Slow Pulse | ||
:*2: Fast Pulse | :*2: Fast Pulse | ||
:*3: Urgent Pulse}} | :*3: Urgent Pulse}} | ||
{{KV|Alpha Pulsing | {{KV|Alpha Pulsing|intn=hint_alphaoption|choices|Speed for which icon will become more or less transparent. | ||
:*0: No Pulse | :*0: No Pulse | ||
:*1: Slow Pulse | :*1: Slow Pulse | ||
:*2: Fast Pulse | :*2: Fast Pulse | ||
:*3: Urgent Pulse}} | :*3: Urgent Pulse}} | ||
{{KV|Shaking | {{KV|Shaking|intn=hint_shakeoption|choices|The icon can shake. | ||
:*0: No Shaking | :*0: No Shaking | ||
:*1: Narrow Shake | :*1: Narrow Shake | ||
:*2: Wide Shake}} | :*2: Wide Shake}} | ||
{{KV|Timeout | {{KV|Timeout|intn=hint_timeout|integer|The automatic timeout for the hint. 0 will persist until stopped with <code>EndHint</code>.}} | ||
{{KV|Display Range | {{KV|Display Range|intn=hint_range|float|The visible range of the hint. 0 will show it at any distance.}} | ||
{{KV|Show on First Sight | {{KV|Show on First Sight|intn=hint_auto_start|boolean|When the player first has [[LOS]] to the target, it will automatically show for them. {{l4d2}} only.}} | ||
{{KV|Lesson Name | {{KV|Lesson Name|intn=hint_name|string|Hints with the same lesson name use a common base and are treated as instances the same lesson type. {{l4d2}} only.}} | ||
{{KV|Display Limit | {{KV|Display Limit|intn=hint_display_limit|integer|The number of times a hint can be seen. 0 means unlimited. {{l4d2}} only.}} | ||
{{KV|Instance Type | {{KV|Instance Type|intn=hint_instance_type|choices|How many instances of a single lesson type can be open or active at the same time. {{l4d2}} only. | ||
:*0: Multiple | :*0: Multiple | ||
:*1: Single Open (Prevents new hints from opening.) | :*1: Single Open (Prevents new hints from opening.) | ||
:*2: Fixed Replace (Ends other hints when a new one is shown.) | :*2: Fixed Replace (Ends other hints when a new one is shown.) | ||
:*3: Single Active (Hides other hints when a new one is shown.)}} | :*3: Single Active (Hides other hints when a new one is shown.)}} | ||
{{KV|Suppress rest before moving | {{KV|Suppress rest before moving|intn=hint_suppress_rest|choices|Suppress the initial icon display in center of screen? {{l4d2}} only. | ||
:*0: No | :*0: No | ||
:*1: Yes}} | :*1: Yes}} | ||
{{KV|Only Local Player | {{KV|Only Local Player|intn=hint_local_player_only|boolean|since=AS|Shows the hint ''only'' to the first player to join/create the server. | ||
:{{note|This keyvalue appears to have not been coded into the [[FGD]] correctly. You must put 0 for "No" and 1 for "Yes".}}}} | :{{note|This keyvalue appears to have not been coded into the [[FGD]] correctly. You must put 0 for "No" and 1 for "Yes".}}}} | ||
{{KV|Gamepad Bound Command | {{KV|Gamepad Bound Command|intn=hint_gamepad_binding|string|since=p2|If using the '''show key bindings''' setting for the '''Onscreen Icon''' or '''Offscreen Icon''', this field should be the command we want to show bindings for, when the user is using a console/non-keyboard controller of some kind (or PS3/X360).}} | ||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
Revision as of 03:35, 6 October 2022

Template:Base point It it used to instruct the player to do some things, such as not shoot teammates.

CEnvInstructorHint
class, defined in theenv_instructor_hint.cpp
file.
Icons

scripts/mod_textures.txt
located in the main pak01_dir.vpk for more icon options.Keyvalues
- Target Entity (hint_target) <targetname>
- The entity to show this hint on top of. The entity used must be one that is replicated on the client, or the hint will never show up. The info_target_instructor_hint entity is designed for this purpose, allowing the hint to be placed in empty space or parented to a specific location on another entity.

- Positioning (hint_static) <choices>
- Either show at the position of the Target Entity, or show the hint directly on the HUD at a fixed position.
- 0: Follow the Target Entity.
- 1: Show on the HUD.
- Allow invisible target (hint_allow_nodraw_target) <choices>
- Do we allow the hint to follow entities with nodraw set?
Confirm:EF_NODRAW?
- 0: End immediately on nodraw
- 1: Yes
- Caption (hint_caption) <string>
- The text of your hint. 100 character limit.
- Caption Color (hint_color) <color255>
- The color of the caption text.
- Activator Caption (hint_activator_caption) <color255> (in all games since
)
- The color of the caption text, as seen by the !activator.
- Force caption (hint_forcecaption) <choices>
- Do we show the caption text even if the hint is occluded by (hidden behind) a wall?
- 0: No
- 1: Show when occluded
- Onscreen Icon (hint_icon_onscreen) <choices>
- The icon to use when the hint is within the player's view.
- Offscreen Icon (hint_icon_offscreen) <choices>
- The icon to use when the hint is outside the player's view.
- Show offscreen (hint_nooffscreen) <choices>
- When the hint is offscreen, do we show an icon and arrow?
- 0: Show
- 1: Don't show
- Bound Command (hint_binding) <string>
- If using the show key bindings setting for the Onscreen Icon or Offscreen Icon, this field should be the command we want to show bindings for. Use key_listboundkeys to see all bound keys.
- Icon Height Offset (hint_icon_offset) <float>
- A height offset from the Target Entity's origin to display the hint.
- Size Pulsing (hint_pulseoption) <choices>
- Speed for which the icon should grow and shrink, as a way to nag the player about the object.
- 0: No Pulse
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Urgent Pulse
- Alpha Pulsing (hint_alphaoption) <choices>
- Speed for which icon will become more or less transparent.
- 0: No Pulse
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Urgent Pulse
- Shaking (hint_shakeoption) <choices>
- The icon can shake.
- 0: No Shaking
- 1: Narrow Shake
- 2: Wide Shake
- Timeout (hint_timeout) <integer>
- The automatic timeout for the hint. 0 will persist until stopped with
EndHint
.
- Display Range (hint_range) <float>
- The visible range of the hint. 0 will show it at any distance.
- Show on First Sight (hint_auto_start) <boolean>
- When the player first has LOS to the target, it will automatically show for them.
only.
- Lesson Name (hint_name) <string>
- Hints with the same lesson name use a common base and are treated as instances the same lesson type.
only.
- Display Limit (hint_display_limit) <integer>
- The number of times a hint can be seen. 0 means unlimited.
only.
- Instance Type (hint_instance_type) <choices>
- How many instances of a single lesson type can be open or active at the same time.
only.
- 0: Multiple
- 1: Single Open (Prevents new hints from opening.)
- 2: Fixed Replace (Ends other hints when a new one is shown.)
- 3: Single Active (Hides other hints when a new one is shown.)
- Suppress rest before moving (hint_suppress_rest) <choices>
- Suppress the initial icon display in center of screen?
only.
- 0: No
- 1: Yes
- Only Local Player (hint_local_player_only) <boolean> (in all games since
)
- Shows the hint only to the first player to join/create the server.
Note:This keyvalue appears to have not been coded into the FGD correctly. You must put 0 for "No" and 1 for "Yes".
- Gamepad Bound Command (hint_gamepad_binding) <string> (in all games since
)
- If using the show key bindings setting for the Onscreen Icon or Offscreen Icon, this field should be the command we want to show bindings for, when the user is using a console/non-keyboard controller of some kind (or PS3/X360).
Inputs
- ShowHint <targetname >
- Start showing this hint. If an entity targetname is passed as the parameter, the hint is shown only to that entity.


Fix:As a workaround, a point_template may be used to spawn in the desired env_instructor_hint entity; if Show On First Sight is enabled, this will cause the hint to immediately be shown to players who have line of sight to it.
- EndHint
- Stop showing the hint if it hasn't already timed out.