Talk:Env instructor hint

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Left 4 Dead 1

Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --NykO18 09:10, 13 January 2010 (UTC)


I use custom hint messages in my map, to guide survivors. But they are also visible to infected players, is it possible to change this (filter_activator_team maybe)? The same for some of my props, they should only glow for survivors. --StephenB 14:48, 19 October 2012 (PDT)


So, this page says that info_target_instructor_hint can be used to have the hint thing follow a server-only entity. I'm assuming that by "server only" they mean CServerOnlyEntity, but the thing is that those entities cannot be moved, I've tried parenting them even. So what exactly does this page mean by a server-only entity? I've never heard of one being capable of movement. Pinsplash (talk) 20:45, 27 September 2018 (UTC)

Seems like it's just poorly worded, it's able to use any networked entity as long as the position is networked to the client. Rectus (talk) 10:21, 28 September 2018 (UTC)
What's an example of one entity that would need that? Pinsplash (talk) 14:16, 28 September 2018 (UTC)
I've actually tried using DispatchEffect on env_globals, and that works. Pinsplash (talk) 14:30, 28 September 2018 (UTC)
At least info_target doesn't send the position unless you check the spawnflags to do so. I 'm not sure if there are others that do it, but it's possible some entities have had it optimized out to save bandwidth. I wouldn't be surprised if attaching the hint to a L4D2 common infected would break for example. Rectus (talk) 19:54, 28 September 2018 (UTC)