Creating Portal Ducts: Difference between revisions
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===Edges=== | ===Edges=== | ||
[[File:airducts_traverse_edges.PNG|right|thumb|The Edges]] | [[File:airducts_traverse_edges.PNG|right|thumb|The Edges]] | ||
[[File:airducts_traverse_edges_close.PNG|right|thumb|The Edges (Closer View)]] | |||
Create 2 <code>16w*64l*16h</code> brushes with the <code>[[nodraw]]</code> texture. | Create 2 <code>16w*64l*16h</code> brushes with the <code>[[nodraw]]</code> texture. | ||
Revision as of 02:04, 24 June 2022

You can upload screenshots at Special:Upload. For help, see the Help:Images.
Introduction
This page will show you how to create ducts.
Traversable Ducts
These ducts can be seen in Rat Man dens and in escape_01 right before entering the Fan.
The Hole
Create a 64w*64h
hole in your wall. Make sure your hole is at least 64 units long and interior face textures to metal/metalduct_bts_001
.
The path
Create your path, areas should be 64w*64h.
Edges
Create 2 16w*64l*16h
brushes with the nodraw
texture.
Create 2 16w*16l*64h
brushes with the nodraw
texture.
Use the Clipping Tool to create a 45 degree slope for every brush.
Texturing
Align the textures. You can have half of the vent texture cut off. You can also set the Texture Scale X value to 0.1875
if necessary.
You'll need to align the vent edge textures to the path's textures. Make sure the slopes of the vent edges have the edge of the texture in between the slope and the interior face.
Vents
Add Vents as they are a useful light source.
Detail Ducts
These ducts are only seen once in escape_01 seen above the 6 pistons covering the turret room.