Creating Portal Ducts: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Morescreenshots}}
{{DISPLAYTITLE: Portal BTS - Tutorial - Air Ducts}}
{{DISPLAYTITLE: Portal BTS - Tutorial - Air Ducts}}
{{stub}}
{{stub}}
Line 6: Line 7:


== Traversable Ducts ==
== Traversable Ducts ==
These ducts are only seen once in escape_01. You enter this duct by climbing up the Weighted Storage Cube.
These ducts can be seen in Rat Man dens and in escape_01 right before entering the [[Creating BTS Fans|Fan]].


== Rat Man ducts ==
===The Hole===
These ducts are used 3 times. They consist of piston panels, fuse props, vents, and junk props.
Create a <code>64w*64h</code> hole in your wall. Make sure your hole is at least 64 units long and interior face textures to <code>metal/metalduct_bts_001</code>.


===The path===
[[File:airducts_traverse_path.PNG|right|thumb|The Path]]
Create your path, areas should be 64w*64h.
{{clr}}
===Edges===
[[File:airducts_traverse_edges.PNG|right|thumb|The Edges]]
Create 2 <code>16w*64l*16h</code> brushes with the <code>[[nodraw]]</code> texture.
Create 2 <code>16w*16l*64h</code> brushes with the <code>nodraw</code> texture.
Use the [[Clipping Tool]] to create a 45 degree slope for every brush.
{{clr}}
===Texturing===
[[File:airducts_traverse_texturing.PNG|right|thumb|Texturing]]
Align the textures. You can have half of the vent texture cut off. You can also set the '''Texture Scale''' X value to <code>0.1875</code> if necessary.
{{clr}}
[[File:airducts_traverse_edges_texturing.PNG|right|thumb|Edge Texturing]]
You'll need to align the vent edge textures to the path's textures. Make sure the slopes of the vent edges have the edge of the texture in between the slope and the interior face.
{{clr}}
===Vents===
[[File:airducts_traverse_vents.PNG|right|thumb|Vents]]
Add [[Creating_Portal_Vents|Vents]] as they are a useful light source.
{{clr}}
== Detail Ducts==
== Detail Ducts==
These ducts are only seen once in escape_01 seen above the 6 pistons covering the turret room.
These ducts are only seen once in escape_01 seen above the 6 pistons covering the turret room.
{{todo|Finish the rest of this guide}}


== See Also ==
== See Also ==

Revision as of 18:00, 23 June 2022


Stub

This article or section is a stub. You can help by expanding it.

Portal Level Creation

Introduction

This page will show you how to create ducts.

Traversable Ducts

These ducts can be seen in Rat Man dens and in escape_01 right before entering the Fan.

The Hole

Create a 64w*64h hole in your wall. Make sure your hole is at least 64 units long and interior face textures to metal/metalduct_bts_001.

The path

The Path

Create your path, areas should be 64w*64h.

Edges

The Edges

Create 2 16w*64l*16h brushes with the nodraw texture.

Create 2 16w*16l*64h brushes with the nodraw texture.

Use the Clipping Tool to create a 45 degree slope for every brush.

Texturing

Texturing

Align the textures. You can have half of the vent texture cut off. You can also set the Texture Scale X value to 0.1875 if necessary.

Edge Texturing

You'll need to align the vent edge textures to the path's textures. Make sure the slopes of the vent edges have the edge of the texture in between the slope and the interior face.

Vents

Vents

Add Vents as they are a useful light source.

Detail Ducts

These ducts are only seen once in escape_01 seen above the 6 pistons covering the turret room.

Todo: Finish the rest of this guide

See Also