Creating Portal Neurotoxin Gas: Difference between revisions
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== Timer == | == Timer == | ||
{{ | The neurotoxin timer is started by using the <code>[[startneurotoxins]]</code> console command. | ||
Create a <code>[[point_clientcommand]]</code> and give it a name, for example <code>client_command</code>. | |||
Add an output to your <code>[[logic_relay]]</code> or <code>[[logic_auto]]</code> with the target set to your <code>point_clientcommand</code>, the input as <code>Command</code>, and a parameter override of <code>startneurotoxins <seconds></code> where <code><seconds></code> is the number of seconds you want the neurotoxin timer to run for. | |||
[[File:Startneurotoxins Example.png|thumb|500px|An example of the values to put into your output to start the neurotoxin timer]] | |||
To stop the timer, you would invoke the <code>startneurotoxins</code> command again with a really high number such as <code>99999</code>. | |||
{{note|Remember to turn off the neurotoxin screens at this point to prevent them from counting down again.}} | |||
== See Also == | == See Also == |
Revision as of 06:44, 4 June 2022

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Introduction
This guide will teach you how to create neurotoxin gas.

Creating the Gas
Create an info_particle_system
and set it's particle to human_cleanser.
Set its position outside the vent.

Start Active
keyvalue to Yes.
Set the info_particle_system's
name to home_neurotoxin_pipe_stream
.
Timer
The neurotoxin timer is started by using the startneurotoxins
console command.
Create a point_clientcommand
and give it a name, for example client_command
.
Add an output to your logic_relay
or logic_auto
with the target set to your point_clientcommand
, the input as Command
, and a parameter override of startneurotoxins <seconds>
where <seconds>
is the number of seconds you want the neurotoxin timer to run for.
To stop the timer, you would invoke the startneurotoxins
command again with a really high number such as 99999
.
