Func traincontrols: Difference between revisions
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(Used KV/I/O BaseEntity templates. Template:in code -> Template:code class. Added back button.) |
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{{base brush|func_traincontrols}} | {{back|Trains}} | ||
{{base brush|func_traincontrols}} | |||
{{code class|CFuncTrainControls|trains.cpp}} | |||
==Entity | == Entity Description == | ||
When | When {{ent|+use}}d by the [[player]], this entity gives control over the movement of a train using the player's movement keys. | ||
{{ | == KeyValues == | ||
{{KV Global}} | |||
{{KV BaseEntity|brush=1}} | |||
== | == Inputs == | ||
{{ | {{I BaseEntity}} | ||
== | == Outputs == | ||
{{ | {{O BaseEntity|l4d=1}} |
Revision as of 11:58, 15 May 2022
Entity Description
When +used by the player, this entity gives control over the movement of a train using the player's movement keys.
KeyValues
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.