Weapon cubemap: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added this page to the 'Weapons' category)
m (updated language bar.)
Line 1: Line 1:
{{otherlang2
{{lang|Weapon_cubemap|$title=weapon_cubemap}}[[Category:Entities]][[Category:Level Design]][[Category:Weapons]]
|ko=Weapon_cubemap:ko
{{ent|weapon_cubemap}} is a weapon entity available in older {{Source|4}} engine games. It has been stripped out in games running on newer Source engine branches {{l4d2|since}} for an unknown reason.<br>  
}}
{{DISPLAYTITLE:weapon_cubemap}}
'''weapon_cubemap''' is a weapon entity available in older [[Source]] engine games. It has been stripped out in games running on newer [[Source]] engine branches, such as [[Left 4 Dead 2]] and [[Counter-Strike: Global Offensive]] for an unknown reason.<br>  
Fortunately, some games have this weapon restored through mods:<br>
Fortunately, some games have this weapon restored through mods:<br>
* [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal
{{note|<code>weapon_cubemap</code> exists in Portal 2, but is missing its model and materials, so these will need to be ported from another game.}}
{{note|<code>weapon_cubemap</code> exists in {{portal2|2}}, but is missing its model and materials, so these must be ported from another game.}}
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2}} as alternative.}}
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}}


 
==Entity Description==
==Entity description==
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|2}}.]]
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in [[Counter-Strike: Source]]]]
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]].
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]].


The commands to receive the weapon_cubemap (typed into the console) is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.
The commands to receive the <code>weapon_cubemap</code> (typed into the console) is either {{ent|impulse|81}} or <code>give weapon_cubemap</code>.
These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work.
These commands are considered cheats, meaning that {{ent|sv_cheats}} or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>.
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>.


{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"; "use weapon_cubemap"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"; "use weapon_cubemap"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}
[[Category:Level Design]]
[[Category:Weapons]]
[[Category:Entities]]

Revision as of 12:07, 12 May 2022

English (en)한국어 (ko)Translate (Translate)

weapon_cubemap is a weapon entity available in older Source Source engine games. It has been stripped out in games running on newer Source engine branches (in all games since Left 4 Dead 2) for an unknown reason.
Fortunately, some games have this weapon restored through mods:

Note.pngNote:weapon_cubemap exists in Portal 2 Portal 2, but is missing its model and materials, so these must be ported from another game.
Tip.pngTip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in Left 4 Dead 2 Left 4 Dead 2, as alternative.

Entity Description

weapon_cubemap in Counter-Strike: Source Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.

The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)