Weapon cubemap: Difference between revisions
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Note:
Portal 2, but is missing its model and materials, so these must be ported from another game.
Tip:If your game does not have
Left 4 Dead 2, as alternative.
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing
(Added this page to the 'Weapons' category) |
Kestrelguy (talk | contribs) m (updated language bar.) |
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{{ | {{lang|Weapon_cubemap|$title=weapon_cubemap}}[[Category:Entities]][[Category:Level Design]][[Category:Weapons]] | ||
| | {{ent|weapon_cubemap}} is a weapon entity available in older {{Source|4}} engine games. It has been stripped out in games running on newer Source engine branches {{l4d2|since}} for an unknown reason.<br> | ||
}} | |||
{{ | |||
Fortunately, some games have this weapon restored through mods:<br> | Fortunately, some games have this weapon restored through mods:<br> | ||
* [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | ||
{{note|<code>weapon_cubemap</code> exists in | {{note|<code>weapon_cubemap</code> exists in {{portal2|2}}, but is missing its model and materials, so these must be ported from another game.}} | ||
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2}} as alternative.}} | {{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}} | ||
==Entity Description== | |||
==Entity | [[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|2}}.]] | ||
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in | |||
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]]. | This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]]. | ||
The commands to receive the weapon_cubemap (typed into the console) is either | The commands to receive the <code>weapon_cubemap</code> (typed into the console) is either {{ent|impulse|81}} or <code>give weapon_cubemap</code>. | ||
These commands are considered cheats, meaning that | These commands are considered cheats, meaning that {{ent|sv_cheats}} or developer mode must be enabled for them to work. | ||
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>. | You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>. | ||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"; "use weapon_cubemap"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}} | {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"; "use weapon_cubemap"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}} | ||
Revision as of 12:07, 12 May 2022
weapon_cubemap is a weapon entity available in older Source engine games. It has been stripped out in games running on newer Source engine branches (in all games since
) for an unknown reason.
Fortunately, some games have this weapon restored through mods:
Counter-Strike Global Offensive - by TopHattWaffle and Zool Smith
Left 4 Dead 2 - by MrFunreal

weapon_cubemap
exists in 

weapon_cubemap
, you could use a rifle scope, such as the hunting rifle in 
Entity Description

weapon_cubemap in
Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl
), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap
(typed into the console) is either impulse 81 or give weapon_cubemap
.
These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap
.

bind "X" "impulse 81"; "use weapon_cubemap"
will bind it to the X key. (You may need to press it twice the first time you use it in a map.)