$cdmaterials: Difference between revisions

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(Added note of 32 search paths as the default limit)
m (updated language bar.)
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{{otherlang2
{{lang|$cdmaterials|$title=$cdmaterials}}
|ru=$cdmaterials:ru
The [[QC command]] {{ent|$cdmaterials}} defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.
|ko=$cdmaterials:ko
}}
The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.


It is traditional to specify the <code>\models</code> subfolder before any others.
It is traditional to specify the <code>\models</code> subfolder before any others.
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  [[$body]] shell "shell_ref.smd"
  [[$body]] shell "shell_ref.smd"
  [[$sequence]] idle "shell_idle.smd"
  [[$sequence]] idle "shell_idle.smd"
[[Category:QC Commands|c]]
[[Category:QC Commands|c]]

Revision as of 10:21, 10 May 2022

English (en)한국어 (ko)Русский (ru)Translate (Translate)

The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.

It is traditional to specify the \models subfolder before any others.

Tip.pngTip:Material filenames are defined by the reference mesh ($body or $model).
Tip.pngTip:By default, models can have no more than 32 different material search paths.

Syntax

$cdmaterials <path> <path 2> [...]

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"