$cdmaterials: Difference between revisions
Jump to navigation
Jump to search
Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
ReverendV92 (talk | contribs) (Added note of 32 search paths as the default limit) |
Kestrelguy (talk | contribs) m (updated language bar.) |
||
Line 1: | Line 1: | ||
{{ | {{lang|$cdmaterials|$title=$cdmaterials}} | ||
| | The [[QC command]] {{ent|$cdmaterials}} defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
| | |||
}} | |||
The [[QC command]] | |||
It is traditional to specify the <code>\models</code> subfolder before any others. | It is traditional to specify the <code>\models</code> subfolder before any others. | ||
Line 20: | Line 17: | ||
[[$body]] shell "shell_ref.smd" | [[$body]] shell "shell_ref.smd" | ||
[[$sequence]] idle "shell_idle.smd" | [[$sequence]] idle "shell_idle.smd" | ||
[[Category:QC Commands|c]] | [[Category:QC Commands|c]] |
Revision as of 10:21, 10 May 2022
The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others.

$body
or $model
).
Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"