Func breakable (GoldSrc): Difference between revisions
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{{lang|Func breakable (GoldSource Engine)}} | |||
{{Entity also in Source|<code>func_breakable</code>}} | |||
{{GoldSource base brush|func_breakable}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | {{GoldSource base brush|func_breakable}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | ||
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== Flags == | == Flags == | ||
{{fl|1|Only Trigger}} | |||
{{fl|2|Touch}} | |||
{{fl|4|Pressure}} | |||
{{fl|256|Instant Crowbar}} | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Revision as of 13:16, 30 April 2022
Todo: The deprecated template
{{Base brush}}, {{Brush ent}} or {{Tf2 brush}} (and similar) was used. Use {{Entity}} instead.
func_breakable is a brush entity available in all GoldSrc engine games. It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Key Values
See {{Hl1 kv breakable}} page history.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Minimum light level (_minlight) <float>
- Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.
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Flags
- Only Trigger : [1]
- Touch : [2]
- Pressure : [4]
- Instant Crowbar : [256]