Prop vehicle: Difference between revisions

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{{base point|prop_vehicle}}
{{lang|Prop vehicle}}
== Entity description ==
{{base point|prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s.
[[Vehicles (modeling)|Vehicle model]] that can be driven via [[input]]s.
In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp].
In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp].
== Keyvalues ==
== Keyvalues ==
*{{KV BaseVehicle}}
{{KV BaseVehicle|all=1}}


== Flags ==
== Flags ==
* {{EP1 add|1 : Always Think (Run physics every frame)}}
{{fl|1|Always Think (Run physics every frame)|since={{hl2ep1}}}}


== Inputs ==
== Inputs ==
*{{i BaseVehicle}}
{{i BaseVehicle|all=1}}
*'''Steer <float>'''
{{IO|Steer|Steer the vehicle +/-1|param=float}}
:Steer the vehicle +/-1
{{IO|Throttle|Throttle +/-1|param=float}}
*'''Throttle <float>'''
:Throttle +/-1


== Outputs ==
== Outputs ==
*{{o BaseVehicle}}
{{o Targetname}}


== See also ==
== See Also ==
* [[prop_vehicle_driveable]] - a player drivable vehicle.
* {{ent|prop_vehicle_driveable}} — A player-drivable vehicle.
* [[Vehicles (modeling)]] - a an article on how to create a vehicle model.
* [[Vehicles (modeling)]] — An article on how to create a vehicle model.

Revision as of 14:39, 29 April 2022

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Template:Base point It is a vehicle model that can be driven via inputs. In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.

Keyvalues

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Flags

Always Think (Run physics every frame) : [1] (in all games since Half-Life 2: Episode One)

Inputs

BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
Steer <floatRedirectInput/float>
Steer the vehicle +/-1
Throttle <floatRedirectInput/float>
Throttle +/-1

Outputs

See Also