Portal 2: Community Edition: Difference between revisions
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* Increased [[env_projectedtexture]] limit | * Increased [[env_projectedtexture]] limit | ||
* Volumetric projected textures | * Volumetric projected textures | ||
* [[Physically Based Rendering]] shader | |||
* Parallax-corrected cubemaps | |||
* Enhancements to vanilla test element entities, such as the ability to color lasers | * Enhancements to vanilla test element entities, such as the ability to color lasers | ||
* Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented | * Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented | ||
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* Improved gel and portal color customization | * Improved gel and portal color customization | ||
* Expanded VScript API | * Expanded VScript API | ||
== Media == | == Media == | ||
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* '''mlugg''' (programmer, Linux port developer, speedrun feature support) | * '''mlugg''' (programmer, Linux port developer, speedrun feature support) | ||
* '''BonnyAnimations''' (animator, 3D artist) | * '''BonnyAnimations''' (animator, 3D artist) | ||
* '''craftablescience''' (web developer, UI/UX designer, open source tools developer) | * '''craftablescience''' (programmer, web developer, UI/UX designer, open source tools developer) | ||
* '''Mystical Λce''' (level designer, public relations) | * '''Mystical Λce''' (level designer, public relations) | ||
* ''' | * '''Frosti''' (artist, level designer) | ||
* '''don simone''' (level designer) | |||
* '''Ferni''' (media designer, level designer) | |||
* '''Baguettery''' (website designer) | |||
* '''-Smaed''' (programmer) | |||
* '''l3ops''' (programmer) | |||
* '''Demez''' (programmer) | |||
* '''Erin''' (UI developer, open source tools developer) | |||
* '''BenVlodgi''' (programmer) | * '''BenVlodgi''' (programmer) | ||
* '''Luke18033''' (scripting support, GitHub moderator) | * '''Luke18033''' (scripting support, GitHub moderator) |
Revision as of 15:13, 10 January 2022
Overview
Portal 2: Community Edition is a mod for
Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
Features
- Built off the CS:GO engine branch with Portal 2's entities added in, including all the newer features.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
- TeamSpen's Hammer Addons integrated by default
- Re-enabled engine tools
- Increased env_projectedtexture limit
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax-corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented
- Ladders re-enabled
Planned features
- Most Mapbase features will be implemented
- Toggleable legacy movement (HL2/P1)
- Improved gel and portal color customization
- Expanded VScript API
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Documentation
The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
Team
Portal 2: Community Edition is developed by Chaos Initiative.
The team consists of:
- CitadelCore (project founder, infrastructure maintainer, core Chaos Engine maintainer)
- JJl77 (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
- Ossy Flawol (lead gameplay/campaign designer, mapper)
- EchoesForeAndAft (programmer, graphics programming)
- blenderiste09 (programmer, speedrun feature support, quality of life)
- mlugg (programmer, Linux port developer, speedrun feature support)
- BonnyAnimations (animator, 3D artist)
- craftablescience (programmer, web developer, UI/UX designer, open source tools developer)
- Mystical Λce (level designer, public relations)
- Frosti (artist, level designer)
- don simone (level designer)
- Ferni (media designer, level designer)
- Baguettery (website designer)
- -Smaed (programmer)
- l3ops (programmer)
- Demez (programmer)
- Erin (UI developer, open source tools developer)
- BenVlodgi (programmer)
- Luke18033 (scripting support, GitHub moderator)
- ThePiGuy24 (infrastructure support, systems administration)
- _distrilul (GitHub moderator, Discord community manager)
See also
- Portal 2
- Mapbase, a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)
- List Of Portal 2: Community Edition Entities