Script: Difference between revisions
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Note:The code can contain spaces but it cannot contain semicolons (
Note:Since the code is not executed from an entity's script scope and not in response to I/O, one can most likely not execute code that calls the variables
Workaround:Define the variables as needed temporarily, e.g.
(Redirect vague term to disambiguation page) Tag: New redirect |
(script is a console command. This page is only referenced once, namely for the script command (and not for Scripts), so this change is ok.) Tag: Removed redirect |
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# | {{lang|script}} | ||
<code>'''script'''</code> is a [[console command]] in all {{game name|src|name=Source}} games since {{game name|l4d2|name=Left 4 Dead 2}} that have a {{sq}} [[Squirrel]] implementation of [[VScript]]{{confirm}}, namely [[VScript#Squirrel|these]]. | |||
== Description == | |||
It executes Squirrel code from the root table. | |||
{{note|The code can contain spaces but it cannot contain semicolons (<code>;</code>) because the developer console considers semicolons as delimiters for commands.}} | |||
{{note|Since the code is not executed from an entity's script scope and not in response to [[I/O]], one can most likely not execute code that calls the variables <code>activator</code>, <code>caller</code> or <code>self</code>. {{workaround|Define the variables as needed temporarily, e.g. <code>script ::activator <- Entities.FindByClassname(null, "player")</code>.}} }} | |||
== Syntax == | |||
<pre> | |||
script <code> | |||
</pre> | |||
== Example == | |||
<pre> | |||
script printl( GetMapName() ) | |||
</pre> | |||
Should print the map name in the console in most games. | |||
== See also == | |||
* [[Scripts]] | |||
* [[VScript]] | |||
* {{sq}} [[Squirrel]] | |||
[[Category:Console Commands]] | |||
[[Category:VScript]] |
Revision as of 21:29, 9 December 2021
script
is a console command in all Template:Game name games since Template:Game name that have a Squirrel implementation of VScript[confirm], namely these.
Description
It executes Squirrel code from the root table.

;
) because the developer console considers semicolons as delimiters for commands.
activator
, caller
or self
. 
script ::activator <- Entities.FindByClassname(null, "player")
.Syntax
script <code>
Example
script printl( GetMapName() )
Should print the map name in the console in most games.