Bot quota: Difference between revisions

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(Created page with "<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are ConVars in the following games: {{css}} Counter-Strike: Source, {{csgo}} Counter-Strike: Glo...")
 
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<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are [[ConVar]]s in the following games:
{{lang|Bot quota}}
{{css}} [[Counter-Strike: Source]],
<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are [[ConVar]]s in {{game name|css|name=Counter-Strike: Source}} and {{game name|csgo|name=Counter-Strike: Global Offensive}}.
{{csgo}} [[Counter-Strike: Global Offensive]].


<b><code>tf_bot_quota</code></b> and <b><code>tf_bot_quota_mode</code></b> are the corresponding commands in {{tf2}} [[Team Fortress 2]].
<b><code>tf_bot_quota</code></b> and <b><code>tf_bot_quota_mode</code></b> are the corresponding commands in {{game name|tf2|name=Team Fortress 2}}.


{{Todo | There are more games that have at least one of these commands.}}
{{todo|There are more games that have at least one of these commands.}}


== Syntax ==
== Syntax ==

Revision as of 19:45, 12 September 2021

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bot_quota and bot_quota_mode are ConVars in Template:Game name and Template:Game name.

tf_bot_quota and tf_bot_quota_mode are the corresponding commands in Template:Game name.

Todo: There are more games that have at least one of these commands.

Syntax

bot_quota <int>
bot_quota_mode <string>

Effects

Normally, bot_quota is simply the number of bots that are added automatically on the server. If bot_quota_mode exists, it allows to interpret bot_quota differently to achieve more complex effects.

The allowed values for bot_quota_mode are in the following table. With the expression bot_quota we mean its value.

bot_quota_mode Effects
normal (and invalid values) The number of bots on the server equals bot_quota.
fill The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added.
match The number of bots on the server equals the number of human players times bot_quota.
Counter-Strike: Global Offensive competitive The number of inactive bots on each team with no human players equals bot_quota. It has the same side effect as bot_stop 1, although being independent from this ConVar.