Template:KV NavBlocker: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (brush setting added)
(CS:GO: teamToBlock non-functional, always blocks either for both teams or for no team.)
Line 4: Line 4:
:* 2 : {{l4d}}{{l4d2}} Survivors, {{csgo}} Terrorists
:* 2 : {{l4d}}{{l4d2}} Survivors, {{csgo}} Terrorists
:* 3 : {{l4d}}{{l4d2}} Infected, {{csgo}} Counter-Terrorists
:* 3 : {{l4d}}{{l4d2}} Infected, {{csgo}} Counter-Terrorists
{{warning|{{csgo}} <code>teamToBlock</code> non-functional, always blocks either for both teams or for no team.}}


{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.}}
{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.}}

Revision as of 07:59, 25 August 2021

NavBlocker:
Team(s) to block (teamToBlock) <choices>
Team(s) this entity should block
  • -1 : Everyone
  • 2 : Left 4 DeadLeft 4 Dead 2 Survivors, Counter-Strike: Global Offensive Terrorists
  • 3 : Left 4 DeadLeft 4 Dead 2 Infected, Counter-Strike: Global Offensive Counter-Terrorists
Warning.pngWarning:Counter-Strike: Global Offensive teamToBlock non-functional, always blocks either for both teams or for no team.


Affects Flow? (affectsFlow) <boolean>
Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Warning.pngWarning:Left 4 DeadLeft 4 Dead 2 If this is active and the Nav Blocker fully blocks the path to the end goal (e.g. Saferooms), this will screw over the map's flow entirely.
Recheck Breakables ([todo internal name (i)]) <boolean> (only in Counter-Strike: Source) Obsolete
Deprecated.
Appears to respond to any changes to breakables, even though aBlockNav/UnblockNav input is fired anyways from the breakable prop anyway.


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Warning.pngWarning:Enabled/Disabled state does not prevent blocking or unblocking NAV areas.