Template:KV NavBlocker: Difference between revisions
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Warning:
If this is active and the Nav Blocker fully blocks the path to the end goal (e.g. Saferooms), this will screw over the map's flow entirely.
Warning:Enabled/Disabled state does not prevent blocking or unblocking NAV areas.
m (brush setting added) |
(CS:GO: teamToBlock non-functional, always blocks either for both teams or for no team.) |
||
Line 4: | Line 4: | ||
:* 2 : {{l4d}}{{l4d2}} Survivors, {{csgo}} Terrorists | :* 2 : {{l4d}}{{l4d2}} Survivors, {{csgo}} Terrorists | ||
:* 3 : {{l4d}}{{l4d2}} Infected, {{csgo}} Counter-Terrorists | :* 3 : {{l4d}}{{l4d2}} Infected, {{csgo}} Counter-Terrorists | ||
{{warning|{{csgo}} <code>teamToBlock</code> non-functional, always blocks either for both teams or for no team.}} | |||
{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.}} | {{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.}} |
Revision as of 07:59, 25 August 2021
NavBlocker:
- Team(s) to block (teamToBlock) <choices>
- Team(s) this entity should block
- Affects Flow? (affectsFlow) <boolean>
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.



Recheck Breakables ([todo internal name (i)]) <boolean>(only in)
- Deprecated.
Appears to respond to any changes to breakables, even though aBlockNav
/UnblockNav
input is fired anyways from the breakable prop anyway.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
