Counter-Strike: Global Offensive/Mapper's Reference: Difference between revisions
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Warning: In Hammer, the bounding box of all player spawn entities (except info_player_start and info_player_logo) do not have the correct width and depth of 32 units, instead using 26 units.
Note: A corridor must be wider (!) than 32 units to be accessible to players.
Idea: To test in Hammer if a player fits in a narrow/angled corridor, you can make a temporary
m (added category) |
(→Reachable Heights: 'Jump while crouching' and 'Crouch then jump' can reach one unit higher: Easy with 128 tick, harder with 64.) |
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| Jump while crouching | | Jump while crouching | ||
| 56 | | 56 (+1)<sup>[note]</sup> | ||
| 103 | | 103 | ||
| 112 | | 112 | ||
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|- | |- | ||
| Crouch then jump | | Crouch then jump | ||
| '''65''' | | '''65''' (+1)<sup>[note]</sup> | ||
| 113 | | 113 | ||
| 121 | | 121 | ||
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| < 1800 | | < 1800 | ||
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<sup>[note]</sup> With 128 [[tickrate|tick]], a player can consistently jump on a block of one unit higher. With 64 tick, that jump is also possible but requires something like strafing on the edge of the block - It ''is'' possible to master. | |||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
{{Warning | | {{Warning | | ||
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=== Fall Damage === | === Fall Damage === |
Revision as of 15:30, 17 May 2021
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Dimensions of a player standing. | Dimensions of a player crouching. |
Here is a reference page for any Counter-Strike: Global Offensive mapper looking for dimensions or numbers that are used for level and map creation.
For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.
Measurements
Brush | Height | Recommended Depth |
Recommended Width |
---|---|---|---|
Stair step | ≤ 18 | ≥ 16 | > 32 |
Thin Wall | ≥ 128 | 16 | 64 |
Thick Wall | ≥ 128 | 32 | 64 |
- Slopes are walkable if they are at most 45° steep.
Player Dimensions
Player Posture | Height | Width/Depth | Feet Level | Eye Level |
---|---|---|---|---|
Standing | 72 | 32 | 0.031250 | 64.093811 |
Crouching | 54 | 46.076218 |



32 x 32 x 72
(or 32 x 32 x 54
) block representing the dimensions of a player and move it to various locations inside the corridor. It is traversable if the volume of the block and surrounding geometry (including vertices and edges) do not intersect. Hold Alt while dragging to prevent the block from snapping to the grid.
Reachable Heights
[note] With 128 tick, a player can consistently jump on a block of one unit higher. With 64 tick, that jump is also possible but requires something like strafing on the edge of the block - It is possible to master. |
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Fall Damage
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Grenades
- The smoke grenade diameter is 288 units. The height is a little under 128 units.
- Molotov / Incendiary grenades have a diameter similar if not the same as a smoke grenade.
Map Prefixes
See Map prefixes.