$basetexture: Difference between revisions

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{{otherlang2
[[Category:List of Shader Parameters]]
|ru=$basetexture:ru
{{lang|$basetexture}}
}}
{{Shaderparam|$basetexture}} It defines an [[albedo]] texture. It is very rare for a [[material]] not to use this parameter and some [[shader|shaders]] will load a default [[texture]] if it stays undefined.
{{Shaderparam|$basetexture}} It defines an [[albedo]] texture. It is very rare for a [[material]] not to use this parameter and some [[shader|shaders]] will load a default [[texture]] if it stays undefined.


==VMT syntax  ==
==VMT syntax  ==
  $basetexture <texture without extension, relative to <game>\materials\>
  $basetexture <texture without extension, relative to <game>\materials\>


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==  $basetexture2 ==
==  $basetexture2 ==
Some shaders (most notably [[WorldVertexTransition]]) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
Some shaders (most notably [[WorldVertexTransition]]) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
{{MatParam|$basetexture2|texture}}
{{MatParam|$basetexture2|texture}}
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* [[$phong]] (diffuse reflection)
* [[$phong]] (diffuse reflection)
* [[$selfillum]]
* [[$selfillum]]
[[Category:List of Shader Parameters|B]]
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__NOTOC__

Revision as of 00:55, 15 May 2021

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Template:Shaderparam It defines an albedo texture. It is very rare for a material not to use this parameter and some shaders will load a default texture if it stays undefined.

VMT syntax

$basetexture	<texture without extension, relative to <game>\materials\>
LightmappedGeneric
{
	$basetexture	brick\brickwall031b
}

Additional parameters

$basetexturetransform $frame

$basetexture2

Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name: $basetexture2 $basetexturetransform2 $frame2

There are further '2' commands applying to various shader effects, which are each documented in their respective articles.

See Also