List of Garry's Mod Soundscapes: Difference between revisions
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Note:Garry's Mod is fully compatible with soundscapes from:
Half-Life 2,
Half-Life 2: Deathmatch,
Half-Life 2: Lost Coast and
Half-Life: Source.
Note:Garry's Mod can also use soundscapes from games:
episode 1,
episode 2,
Counter Strike: Source,
Day Of Defeat: Source,
TF2 and
Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.
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Here is a list of | Here is a list of [[Soundscapes|soundscapes]] for use in {{GMOD}}[[Garry's Mod]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
{{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}} | {{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}} | ||
{{note|Garry's Mod can also use soundscapes from games: {{ep1}} episode 1, {{ep2}} episode 2, {{css}} Counter Strike: Source, {{dods}} Day Of Defeat: Source, {{tf2}} TF2 and {{Portal}} Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.}} | {{note|Garry's Mod can also use soundscapes from games: {{ep1}} episode 1, {{ep2}} episode 2, {{css}} Counter Strike: Source, {{dods}} Day Of Defeat: Source, {{tf2}} TF2 and {{Portal}} Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.}} | ||
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|height="40px"|<code>construct.outside</code> | |height="40px"|<code>construct.outside</code> | ||
|Sound of many birds and wind. | |Sound of many birds and wind.</br>{{Bug|Transition from <code>construct.outside</code> to <code>construct.inside</code> or <code>construct.garage</code> makes sometimes room tone will not play.}}{{Workaround|Remove '@' in soundscape}} | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| |
Revision as of 02:50, 12 April 2021
Here is a list of soundscapes for use in Garry's Mod. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.












A preview video of these soundscapes can be found here.
gm_construct and gm_flatgrass
Name | Description | Position Number | Position Description |
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construct.outside
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Sound of many birds and wind.![]() construct.outside to construct.inside or construct.garage makes sometimes room tone will not play. [todo tested in ?]![]() |
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construct.inside
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Quiet hum of moving air. | ||
construct.lake
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Similar to construct.outside but with waves breaking gently.
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construct.garage
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Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside
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