Gibshooter: Difference between revisions
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Note: this entity is fairly outdated. New games use Env_shooter instead.
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{{lang|Gibshooter}} | {{lang|Gibshooter}} | ||
{{base point|gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???--> | {{base point|gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???--> | ||
{{note| this entity is fairly outdated. New games use [[Env_shooter]] instead.}} | |||
{{code class|CGibShooter|effects.cpp}} | {{code class|CGibShooter|effects.cpp}} |
Revision as of 02:25, 25 March 2021


Template:Base point It shoots out giblets. Style of body part depends on language type.[Clarify]

Flags
- Repeatable : [1]
Keyvalues
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibs
will be physically simulated.
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.