Weapon cubemap: Difference between revisions
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'''weapon_cubemap''' is a weapon entity available in older [[Source]] engine games. It has been stripped out in games running on newer [[Source]] engine branches, such as | '''weapon_cubemap''' is a weapon entity available in older [[Source]] engine games. It has been stripped out in games running on newer [[Source]] engine branches, such as [[Left 4 Dead 2]] and [[Counter-Strike: Global Offensive]] for an unknown reason.<br> | ||
Fortunately, some games have this weapon restored through mods:<br> | Fortunately, some games have this weapon restored through mods:<br> | ||
* [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | * [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | * [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | ||
{{note|<code>weapon_cubemap</code> exists in Portal 2, but is missing its model and materials, so these will need to be ported from another game.}} | |||
Revision as of 15:18, 26 February 2021
weapon_cubemap is a weapon entity available in older Source engine games. It has been stripped out in games running on newer Source engine branches, such as Left 4 Dead 2 and Counter-Strike: Global Offensive for an unknown reason.
Fortunately, some games have this weapon restored through mods:
- Counter-Strike Global Offensive - by TopHattWaffle and Zool Smith
- Left 4 Dead 2 - by MrFunreal

weapon_cubemap
exists in Portal 2, but is missing its model and materials, so these will need to be ported from another game.
Entity description

This entity gives the player a set of spheres (models/shadertest/envballs.mdl
), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81
or give weapon_cubemap
.
These commands are considered cheats, meaning that sv_cheats must be set to 1, or developer mode must be enabled, for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap
.

bind "X" "impulse 81"; "use weapon_cubemap"
will bind it to the X key. (You may need to press it twice the first time you use it in a map.)