Hammer Hotkey Reference: Difference between revisions
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=Tools= | =Tools= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Shift|S}} || Selection Tool | |{{key|Shift|S}} || [[Image:mt-selection.png]] [[Hammer_Selection_Tool|Selection Tool]] | ||
|- | |- | ||
|{{key|Shift|G}} || Magnify Tool | |{{key|Shift|G}} || [[Image:Hammer_magnify.png]] [[Hammer_Map_Tools_Toolbar#Magnify_Tool_Shift.2BG|Magnify Tool]] | ||
|- | |- | ||
|{{key|Shift|C}} || Camera Tool | |{{key|Shift|C}} || [[Image:mt-camera.png]] [[Hammer_Camera_Tool|Camera Tool]] | ||
|- | |- | ||
|{{key|Shift|E}} || Entity Tool | |{{key|Shift|E}} || [[Image:mt-entities.png]] [[Hammer_Entity_Tool|Entity Tool]] | ||
|- | |- | ||
|{{key|Shift|B}} || [[Image:mt-block.png]] [[Hammer_Block_Tool|Block Tool]] | |||
|- | |- | ||
|{{key|Shift|A}} || Texture Application Tool | |{{key|Shift|A}} || [[Image:Hammer_ToggleTextureApplication.png]] [[Applying_Textures|Texture Application Tool]] | ||
|- | |- | ||
|{{key|Shift|T}} || Apply Current Texture (to selected brushes) | |{{key|Shift|T}} || [[Image:Hammer_ApplyCurrentTexture.png]] [[Applying_Textures|Apply Current Texture (to selected brushes)]] | ||
|- | |- | ||
|{{key|Shift|D}} || Decal Tool | |{{key|Shift|D}} || [[Image:mt-decal.png]] [[Hammer_Decal_Tool|Decal Tool]] | ||
|- | |- | ||
|{{key|Shift|O}} || Overlay Tool | |{{key|Shift|O}} || [[Image:mt-overlay.png]] [[Hammer_Overlay_Tool|Overlay Tool]] | ||
|- | |- | ||
|{{key|Shift|X}} || Clipping Tool | |{{key|Shift|X}} || [[Image:mt-clipping.png]] [[Clipping|Clipping Tool]] | ||
|- | |- | ||
|{{key|Shift|V}} || Vertex Edit Tool | |{{key|Shift|V}} || [[Image:mt-vertex.png]] [[Hammer_Vertex_Tool|Vertex Edit Tool]] | ||
|} | |} | ||
Revision as of 12:58, 26 June 2020
Tools
⇧ Shift+S | ![]() |
⇧ Shift+G | ![]() |
⇧ Shift+C | ![]() |
⇧ Shift+E | ![]() |
⇧ Shift+B | ![]() |
⇧ Shift+A | ![]() |
⇧ Shift+T | ![]() |
⇧ Shift+D | ![]() |
⇧ Shift+O | ![]() |
⇧ Shift+X | ![]() |
⇧ Shift+V | ![]() |
File Operations
Ctrl+N | Create a new file. |
Ctrl+O | Open an existing file. |
Ctrl+S | Save the current file. |
Alt+B | Export again. |
F9 | Run/Compile Map. |
Ctrl+⇧ Shift+S | Open Sound Browser. |
General
Undo/Redo
Ctrl+Z | Undo. |
Ctrl+Y | Redo. |
Clipboard/Copy & Paste
Ctrl+C | Copy selected objects to clipboard (also Ctrl+Insert). |
Ctrl+V | Paste objects from clipboard to cursor location (also Shift+Insert). |
Ctrl+⇧ Shift+V | Paste special. |
Ctrl+X | Cut selected objects to clipboard (also Shift+del). |
Grid
[ | Decrease the size of the grid (also Alt+A). |
] | Increase the size of the grid (also Alt+S). |
⇧ Shift+R | Toggle viewport grid on/off. |
⇧ Shift+W | Toggle grid snapping on/off. |
P | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
Grouping
Ctrl+G | Group selected objects. |
Ctrl+U | * Ungroup selected groups. |
Ctrl+R | Create prefab with selected objects. |
Ctrl+W | Toggle Ignore Groups mode to bypass entity and group selection. |
Ctrl+T | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W | "Move to world", removes entity status from selected brushes |
- * this won't ungroup brushes tied to the same entity
QuickHiding
H | QuickHide selected objects. |
Ctrl+H | QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) |
U | Unhide all. |
Viewports
Ctrl+A | Auto-size 4 views to center. |
⇧ Shift+Z | Maximize/restore active viewport. |
Arrow keys | Pan the view |
Ctrl+I | Flip selected objects vertically. |
Ctrl+L | Flip selected objects horizontally. |
Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
Ctrl+⇧ Shift+E | Center 3D viewport on currently selected objects. |
F2 | switch to 2D Top (x/y) view |
F3 | switch to 2D Side (x/z) view |
F4 | switch to 2D Front (y/z) view |
F5 | switch to 3D textured view |
⇧ Shift+F5 | switch to 3D shaded textured view |
With "arrow key nudge" enabled in the 2d views options menu, you can also utilize:
Arrow keys | Nudge the current selection in the current 2D or 3D viewport. |
⇧ Shift+Arrow keys | Clone the current selection and nudge it in the active 2D or 3D viewport. |
2D Views
3D View
- * with "arrow key nudge" disabled in the "2d views" options menu
Selection Tool
- * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
Camera Tool
Block Tool
(Point) Entity Tool
Texture Application Tool
Displacement Editing Tool
Select Mode
Paint Geometry Mode
Paint Alpha mode
Overlay Tool
Ctrl | hold Ctrl and click to select multiple overlays. |
⇧ Shift | * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. |
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipper Tool
Vertex Edit Tool
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
- * Does not work with the Magnify, Texture Application, or Overlay Tools