VScript: Difference between revisions
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m (You could argue which should it be considered, but the system is implemented in TF2's SFM build, not the SFM software) |
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===[[Squirrel]]=== | ===[[Squirrel]]=== | ||
:{{game link|Mapbase}} | |||
:[[List of Mapbase Script Functions|List of Script Functions]] | |||
;{{game link|Left 4 Dead 2}} | ;{{game link|Left 4 Dead 2}} | ||
:[[L4D2 Vscripts|Scripting]] | :[[L4D2 Vscripts|Scripting]] |
Revision as of 07:33, 23 May 2020
Template:Otherlang2
VScript, introduced in Left 4 Dead 2 , is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are, or could be supported in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
Implementations
Squirrel
Source Filmmaker
Only exists on the SFM build of TF2. No TF2 or SFM specific API. Unused.
Lua
Portal 2 (Client/UI only)
Python
Scripting Fundamentals
Main article Vscript Fundamentals