VScript: Difference between revisions
		
		
		
		
		
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| Deprecated (talk | contribs) m (Removed excess spaces, added that VScript was introduced in Left 4 Dead 2) | mNo edit summary | ||
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| :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | ||
| ; | ;{{game link|SteamVR Home}} | ||
| :[[SteamVR/Environments/Scripting|Scripting]] | :[[SteamVR/Environments/Scripting|Scripting]] | ||
| :[[SteamVR/Environments/Scripting/API|Scripting API]] | :[[SteamVR/Environments/Scripting/API|Scripting API]] | ||
Revision as of 05:35, 28 February 2020
Template:Otherlang2 VScript, introduced in Template:Game link, is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Template:Game link, the following scripting languages are, or could be supported in the near future:
Script files are placed and executed in scripts/vscripts/ inside the game folder.
Implementations
Squirrel
Lua
- Template:Game link (Client/UI only)
Python
Scripting Fundamentals
Main article Vscript Fundamentals