Half-Life Sky List: Difference between revisions

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m (Added categories Half-Life, Half-Life Level Design, and Skybox.)
(Implemented skycell template)
Line 33: Line 33:
| 243
| 243
| -45
| -45
| style="background: #fad26e; color: black"|{{vec4|250|210|110|165}}
| {{skycell|250|210|110|165}}
|-
|-
| c0a0a
| c0a0a
| 180
| 180
| -45
| -45
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|5000}}
| {{skycell|250|109|41|5000}}
|-
|-
| rowspan="2" | c0a0b
| rowspan="2" | c0a0b
| rowspan="2" | 180<br>141
| rowspan="2" | 180<br>141
| rowspan="2" | -45<br>-30
| rowspan="2" | -45<br>-30
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|1300}}
| {{skycell|250|109|41|1300}}
|-
|-
| style="background: #fad26e; color: black"|{{vec4|250|210|110|150}}
| {{skycell|250|210|110|150}}
|-
|-
| c2a3d
| c2a3d
| 205
| 205
| -12
| -12
| style="background: #c04934; color: black"|{{vec4|192|73|52|400}}
| {{skycell|192|73|52|400}}
|-
|-
!colspan="4"| alien1<br/>[[Image:alien1.jpg]]
!colspan="4"| alien1<br/>[[Image:alien1.jpg]]
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| 180
| 180
| -15
| -15
| style="background: #469678; color: black"|{{vec4|70|150|120|90}}
| {{skycell|70|150|120|90}}
|-
|-
!colspan="4"| alien2<br/>[[Image:alien2.png]]
!colspan="4"| alien2<br/>[[Image:alien2.png]]
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| 31
| 31
| 0
| 0
| style="background: #0ea394; color: black"|{{vec4|14|163|148|50}}
| {{skycell|14|163|148|50}}
|-
|-
!colspan="4"| city<br/>[[Image:city.png]]
!colspan="4"| city<br/>[[Image:city.png]]
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| 180
| 180
| -60
| -60
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|100}}
| {{skycell|250|240|200|100}}
|-
|-
!colspan="4"| desert<br/>[[Image:desert.jpg]]
!colspan="4"| desert<br/>[[Image:desert.jpg]]
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| 0
| 0
| -75
| -75
| style="background: #f5c882; color: black"|{{vec4|245|200|130|200}}
| {{skycell|245|200|130|200}}
|-
|-
| c2a4e
| c2a4e
| 90
| 90
| -80
| -80
| style="background: #1b110d; color: white"|{{vec4|27|17|13|1200}}
| {{skycell|27|17|13|1200}}
|-
|-
| c2a4f
| c2a4f
| 0
| 0
| -80
| -80
| style="background: #1b110d; color: white"|{{vec4|27|17|13|1500}}
| {{skycell|27|17|13|1500}}
|-
|-
| c2a4g
| c2a4g
| 45
| 45
| -50
| -50
| style="background: #3c3723; color: white"|{{vec4|60|55|35|300}}
| {{skycell|60|55|35|300}}
|-
|-
| c2a5
| c2a5
| 45
| 45
| -65
| -65
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|100}}
| {{skycell|250|240|200|100}}
|-
|-
| c2a5b
| c2a5b
| 309
| 309
| -60
| -60
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|100}}<br>{{vec4|250|240|200|200}}
| {{skycell|250|240|200|100}}<br>{{vec4|250|240|200|200}}
|-
|-
| c2a5c<br>c2a5d
| c2a5c<br>c2a5d
| 270
| 270
| -60
| -60
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|100}}
| {{skycell|250|240|200|100}}
|-
|-
| c2a5e
| c2a5e
| 45
| 45
| -40
| -40
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|120}}<br>{{vec4|250|240|200|120}}
| {{skycell|250|240|200|120}}<br>{{vec4|250|240|200|120}}
|-
|-
| c2a5f<br>c2a5g
| c2a5f<br>c2a5g
| 35
| 35
| -40
| -40
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|170}}
| {{skycell|250|240|200|170}}
|-
|-
| c2a5w<br>c2a5x
| c2a5w<br>c2a5x
| 316
| 316
| -40
| -40
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|200}}
| {{skycell|250|240|200|200}}
|-
|-
| c3a1a
| c3a1a
| 45
| 45
| -45
| -45
| style="background: #16100a; color: white"|{{vec4|22|16|10|600}}
| {{skycell|22|16|10|600}}
|-
|-
| t0a0d
| t0a0d
| 90
| 90
| -40
| -40
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|3000}}
| {{skycell|250|109|41|3000}}
|-
|-
| crossfire
| crossfire
| 122
| 122
| -60
| -60
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|80}}
| {{skycell|250|240|200|80}}
|-
|-
| snark_pit
| snark_pit
| 246
| 246
| -70
| -70
| style="background: #bd9962; color: black"|{{vec4|189|153|98|600}}
| {{skycell|189|153|98|600}}
|-
|-
!colspan="4"| dusk<br/>[[Image:dusk.png]]
!colspan="4"| dusk<br/>[[Image:dusk.png]]
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| 0
| 0
| -45
| -45
| style="background: #b39ed3; color: black"|{{vec4|179|158|211|80}}
| {{skycell|179|158|211|80}}
|-
|-
!colspan="4"| morning<br/>[[Image:morning.png]]
!colspan="4"| morning<br/>[[Image:morning.png]]
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| 331
| 331
| -50
| -50
| style="background: #fad26e; color: black"|{{vec4|250|210|110|100}}
| {{skycell|250|210|110|100}}
|-
|-
!colspan="4"| neb1<br/>[[Image:neb1.png]]
!colspan="4"| neb1<br/>[[Image:neb1.png]]
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| 120
| 120
| -5
| -5
| style="background: #712426; color: white"|{{vec4|113|36|38|130}}
| {{skycell|113|36|38|130}}
|-
|-
| c4a2a<br>c4a2b
| c4a2a<br>c4a2b
| 60
| 60
| -5
| -5
| style="background: #712426; color: white"|{{vec4|113|36|38|130}}
| {{skycell|113|36|38|130}}
|-
|-
!colspan="4"| neb7<br/>[[Image:neb7.jpg]]
!colspan="4"| neb7<br/>[[Image:neb7.jpg]]
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| 135
| 135
| -60
| -60
| style="background: #469678; color: black"|{{vec4|70|150|120|90}}
| {{skycell|70|150|120|90}}
|-
|-
| c4a1a
| c4a1a
| 135
| 135
| -15
| -15
| style="background: #469678; color: black"|{{vec4|70|150|120|90}}
| {{skycell|70|150|120|90}}
|-
|-
!colspan="4"| night<br/>[[Image:desertnight.png]]
!colspan="4"| night<br/>[[Image:desertnight.png]]
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| 355
| 355
| -70
| -70
| style="background: #96c8fa; color: black"|{{vec4|150|200|250|5}}
| {{skycell|150|200|250|5}}
|-
|-
| gasworks
| gasworks
| 270
| 270
| -60
| -60
| style="background: #4e49a7; color: white"|{{vec4|78|73|167|120}}
| {{skycell|78|73|167|120}}
|-
|-
| stalkyard
| stalkyard
| 135
| 135
| -80
| -80
| style="background: #8792ef; color: white"|{{vec4|135|146|239|60}}
| {{skycell|135|146|239|60}}
|-
|-
| undertow
| undertow
| 34
| 34
| -90
| -90
| style="background: #96c8fa; color: white"|{{vec4|150|200|250|55}}
| {{skycell|150|200|250|55}}
|-
|-
!colspan="4"| space<br/>[[Image:space.png]]
!colspan="4"| space<br/>[[Image:space.png]]
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| 15
| 15
| -45
| -45
| style="background: #548200; color: black"|{{vec4|84|130|0|65}}
| {{skycell|84|130|0|65}}
|-
|-
!colspan="4"| xen10<br/>[[Image:xen10.png]]
!colspan="4"| xen10<br/>[[Image:xen10.png]]
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| 0
| 0
| 0
| 0
| style="background: #000000; color: white"|{{vec4|0|0|0|255}}
| {{skycell|0|0|0|255}}
|-
|-
|}
|}

Revision as of 19:34, 31 May 2019

These skyboxes are available to Half-Life and all expansions and mods utilizing its contents.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
bounce 243 -45 250 210 110 165 
c0a0a 180 -45 250 109 41 5000 
c0a0b 180
141
-45
-30
250 109 41 1300 
250 210 110 150 
c2a3d 205 -12 192 73 52 400 
alien1
Alien1.jpg
c4a1b 180 -15 70 150 120 90 
alien2
Alien2.png
alien3
Alien3.png
black
Black.jpg
c4a1f 31 0 14 163 148 50 
city
City.png
cliff
Cliff.png
c2a5a 180 -60 250 240 200 100 
desert
Desert.jpg
boot_camp 0 -75 245 200 130 200 
c2a4e 90 -80 27 17 13 1200 
c2a4f 0 -80 27 17 13 1500 
c2a4g 45 -50 60 55 35 300 
c2a5 45 -65 250 240 200 100 
c2a5b 309 -60 250 240 200 100 
250 240 200 200
c2a5c
c2a5d
270 -60 250 240 200 100 
c2a5e 45 -40 250 240 200 120 
250 240 200 120
c2a5f
c2a5g
35 -40 250 240 200 170 
c2a5w
c2a5x
316 -40 250 240 200 200 
c3a1a 45 -45 22 16 10 600 
t0a0d 90 -40 250 109 41 3000 
crossfire 122 -60 250 240 200 80 
snark_pit 246 -70 189 153 98 600 
dusk
Dusk.png
c1a3b
c1a3c
0 -45 179 158 211 80 
morning
Morning.png
c2a4 331 -50 250 210 110 100 
neb1
Neb1.png
neb2b
Neb2b.png
neb6
Neb6.jpg
c4a2 120 -5 113 36 38 130 
c4a2a
c4a2b
60 -5 113 36 38 130 
neb7
Neb7.jpg
c4a1 135 -60 70 150 120 90 
c4a1a 135 -15 70 150 120 90 
night
Desertnight.png
c2a2g
c2a2h
355 -70 150 200 250 5 
gasworks 270 -60 78 73 167 120 
stalkyard 135 -80 135 146 239 60 
undertow 34 -90 150 200 250 55 
space
Space.png
xen8
Xen8.png
c4a1c
c4a1d
c4a1e
N/A N/A N/A
xen9
Xen9.jpg
c1a0e 15 -45 84 130 0 65 
xen10
Xen10.png
c5a1 0 0 0 0 0 255 
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine