$notint: Difference between revisions
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Note:This parameter exists as $allowdiffusemodulation in other games.
Note:In 
, this parameter does not exist, $allowdiffusemodulation will need to be used instead.
m (Added note about Insurgency and Day of Infamy not having $notint.) |
Deprecated (talk | contribs) m (Unified syntax with $allowdiffusemodulation) |
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[[File:Parameter_notint.jpg|240px|thumb|right]] | [[File:Parameter_notint.jpg|240px|thumb|right]] | ||
'''$notint''' is a [[VMT]] command introduced in {{csgo}} that prevents a material from being tinted by either [[$color#Models|$color2]] or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | '''<code>$notint</code>''' is a [[VMT]] command introduced in {{csgo}} that prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | ||
{{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | {{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | ||
{{note|In {{insurgency}}{{doi}}, this parameter does not exist, [[$allowdiffusemodulation]] will need to be used instead.}} | {{note|In {{insurgency}}{{doi}}, this parameter does not exist, [[$allowdiffusemodulation]] will need to be used instead.}} | ||
==Syntax== | ==Syntax== | ||
$notint <[[bool]]> | |||
[[Category:List of Shader Parameters|N]] | [[Category:List of Shader Parameters|N]] |
Revision as of 20:08, 24 April 2019
$notint
is a VMT command introduced in that prevents a material from being tinted by either
$color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.




Syntax
$notint <bool>