$notint: Difference between revisions
		
		
		
		
		
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Note:This parameter exists as $allowdiffusemodulation in other games.
Note:In 
, this parameter does not exist, $allowdiffusemodulation will need to be used instead.
		
	
m (Added note about Insurgency and Day of Infamy not having $notint.)  | 
				Deprecated (talk | contribs)  m (Unified syntax with $allowdiffusemodulation)  | 
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[[File:Parameter_notint.jpg|240px|thumb|right]]  | [[File:Parameter_notint.jpg|240px|thumb|right]]  | ||
'''$notint''' is a [[VMT]] command introduced in {{csgo}} that prevents a material from being tinted by either [[$color#Models|$color2]] or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.  | '''<code>$notint</code>''' is a [[VMT]] command introduced in {{csgo}} that prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.  | ||
{{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}}  | {{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}}  | ||
{{note|In {{insurgency}}{{doi}}, this parameter does not exist, [[$allowdiffusemodulation]] will need to be used instead.}}  | {{note|In {{insurgency}}{{doi}}, this parameter does not exist, [[$allowdiffusemodulation]] will need to be used instead.}}  | ||
==Syntax==  | ==Syntax==  | ||
 $notint <[[bool]]>  | |||
[[Category:List of Shader Parameters|N]]  | [[Category:List of Shader Parameters|N]]  | ||
Revision as of 19:08, 24 April 2019
$notint is a VMT command introduced in 
 that prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
Syntax
$notint <bool>