Env bubbles: Difference between revisions

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("except Portal 2")
(updates)
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[[File:Env bubbles.jpg|thumb|right|280px|env_bubbles in game, with density set to 35 and frequency set to 20]]
{{lang|Env bubbles}}
[[File:Env bubbles.jpg|thumb|right|280px|<code>env_bubbles</code> in game, with density set to 35 and frequency set to 20.]]
{{base brush|env_bubbles}} It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.


{{base brush|env_bubbles|except=Portal 2}} It is used to create a volume in which to spawn bubbles, which rise upward. The number and frequency of bubbles can be adjusted.
<code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired.


Although env_bubbles is obviously intended for use in water, it can be used outside of water if such an effect is desired.
{{code class|CBubbling|effects.cpp}}


{{code class|CBubbling|effects.cpp}}
==Flags==
*1: Start Off


==Keyvalues==
==Keyvalues==
{{KV|Bubble density|integer|Bubble Count in Volume}}
{{KV|Bubble density (density)|integer|Bubble Count in Volume.}}
{{KV|Bubble frequency|integer|Bubble emission frequency, in bubbles per second.}}
{{KV|Bubble frequency (frequency)|integer|Bubble emission frequency, in bubbles per second.}}
{{KV|Speed of Current|integer|The speed of the water current in the volume, used to move the bubbles.}}
{{KV|Speed of Current (current)|integer|The speed of the water current in the volume, used to move the bubbles.}}
{{KV Targetname}}
{{KV BaseEntity|css=1}}
{{KV Parentname}}
 
==Flags==
*1 : Start Off


==Inputs==
==Inputs==
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{{IO|SetFrequency|Sets bubble emission rate in bubbles per second.|param=integer}}
{{IO|SetFrequency|Sets bubble emission rate in bubbles per second.|param=integer}}
{{IO|SetCurrent|Sets current speed in inches per second.|param=integer}}
{{IO|SetCurrent|Sets current speed in inches per second.|param=integer}}
{{I Targetname}}
{{I BaseEntity|prel4d=1}}
{{I Parentname}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity|l4d=1}}
 
==See Also==
*{{ent|env_embers}} - A similar entity.


{{sfx_brush}}
[[category:SFX_Brush_Entities]]

Revision as of 06:15, 23 September 2018

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env_bubbles in game, with density set to 35 and frequency set to 20.

Template:Base brush It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.

env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.

C++ In code, it is represented by theCBubblingclass, defined in theeffects.cppfile.

Flags

  • 1: Start Off

Keyvalues

Bubble density (density) ([todo internal name (i)]) <integer>
Bubble Count in Volume.
Bubble frequency (frequency) ([todo internal name (i)]) <integer>
Bubble emission frequency, in bubbles per second.
Speed of Current (current) ([todo internal name (i)]) <integer>
The speed of the water current in the volume, used to move the bubbles.


Inputs

Activate
Activates the bubbles.
Deactivate
Deactivates the bubbles.
Toggle
Toggles the bubbles on and off.
SetDensity <integerRedirectInput/integer>
Sets the bubble density.
SetFrequency <integerRedirectInput/integer>
Sets bubble emission rate in bubbles per second.
SetCurrent <integerRedirectInput/integer>
Sets current speed in inches per second.


Outputs

See Also