Black Mesa Sky List: Difference between revisions

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{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
|-
|-
| example map
| dm_subtransit
| {{vec3|-0|0|0}}
| -0
| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
| ?
| {{vec3|0|0|0}}
| {{vec4|0|0|0|0}}
|-
| dm_power
| {{vec3|-0|0|0}}
| {{vec3|-0|0|0}}
| -0
| -0
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!colspan="10"| sky_l4d_c2m1_hdr <br /> [[Image:Sky_l4d_c2m1_hdr.jpg|512px]]
!colspan="10"| sky_l4d_c2m1_hdr <br /> [[Image:Sky_l4d_c2m1_hdr.jpg|512px]]
|-
|-
| example map
| None
|-
!colspan="10"| sky_l4d_night02_hdr <br /> [[Image:Sky_l4d_night02_hdr.jpg|512px]]
|-
| None
|-
!colspan="10"| sky_oar_night_01_hdr_ <br /> [[Image:bm_sky_oar_night_01_hdr_.jpg]]
|-
| dm_rail
| {{vec3|-0|0|0}}
| {{vec3|-0|0|0}}
| -0
| -0
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_l4d_night02_hdr <br /> [[Image:Sky_l4d_night02_hdr.jpg|512px]]
!colspan="10"| sky_st_day_01_hdr_ <br /> [[Image:bm_sky_st_day_01_hdr_.jpg]]
|-
|-
| example map
| dm_stack
| {{vec3|-0|0|0}}
| {{vec3|-0|0|0}}
| -0
| -0
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_oar_night_01_hdr_ <br /> [[Image:bm_sky_oar_night_01_hdr_.jpg]]
| dm_crossfire
|-
| example map
| {{vec3|-0|0|0}}
| {{vec3|-0|0|0}}
| -0
| -0
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_st_day_01_hdr_ <br /> [[Image:bm_sky_st_day_01_hdr_.jpg]]
!colspan="10"| sky_st_day_03_hdr_ <br /> [[Image:bm_sky_st_day_03_hdr_.jpg]]
|-
|-
| example map
| dm_chopper
| {{vec3|-0|0|0}}
| {{vec3|-0|0|0}}
| -0
| -0
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_st_day_03_hdr_ <br /> [[Image:bm_sky_st_day_03_hdr_.jpg]]
| dm_undertow
|-
| example map
| {{vec3|-0|0|0}}
| {{vec3|-0|0|0}}
| -0
| -0

Revision as of 06:29, 16 September 2017

Stub

This article or section is a stub. You can help by expanding it.

These skyboxes are available to Black Mesa (Source) and mods utilizing its content. These skies are HDR capable.

The values for the light_environment and the light_directional are listed below.

bm_sky_underground_00hdr
Bm sky underground 00hdr.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
dm_subtransit -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
dm_power -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
inboundskyhdr_
Bm inboundskyhdr .jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dm_bounce_hdr_
Bm sky dm bounce hdr .jpg
dm_bounce -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dm_gasworks_hdr_
Bm sky dm gasworks hdr .jpg
dm_gasworks -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dm_stalkyard_hdr_
Bm sky dm stalkyard hdr .jpg
dm_stalkyard -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dusk_01_hdr_
Bm sky dusk 01 hdr .jpg
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_faf_dusk_01_hdr_
Bm sky faf dusk 01 hdr .jpg
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_l4d_c2m1_hdr
Sky l4d c2m1 hdr.jpg
None
sky_l4d_night02_hdr
Sky l4d night02 hdr.jpg
None
sky_oar_night_01_hdr_
Bm sky oar night 01 hdr .jpg
dm_rail -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_st_day_01_hdr_
Bm sky st day 01 hdr .jpg
dm_stack -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
dm_crossfire -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_st_day_03_hdr_
Bm sky st day 03 hdr .jpg
dm_chopper -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
dm_undertow -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_st_dusk_01_hdr_
Bm sky st dusk 01 hdr .jpg
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0


Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine