Counter-Strike Source Sky List: Difference between revisions

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(Added visual color previews to all brightness and ambience values)
(Copied and pasted the cs_compound, de_port, de_prodigy light_env settings here, added a small note too.)
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These skyboxes are available to [[Counter-Strike: Source]] and mods utilizing its content.
These skyboxes are available to [[Counter-Strike: Source]] and mods utilizing its content.
{{Note | Some maps might use the Half-Life 2 sky materials for mapping purposes only, but both games share same content.}}


{| class="standard-table" style="width: 100%; text-align: center;"
{| class="standard-table" style="width: 100%; text-align: center;"
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| style="background: #e9e1c9; color: black"|{{vec4|233|225|201|700}}
| style="background: #e9e1c9; color: black"|{{vec4|233|225|201|700}}
| style="background: #f1e4be; color: black"|{{vec4|241|228|190|500}}
| style="background: #f1e4be; color: black"|{{vec4|241|228|190|500}}
|-
!colspan="7"| sky_day01_05<br/>[[Image:sky_day01_05.jpg]]
|-
| de_prodigy
| {{vec3|0|316|0}}
| -70
| style="background: #f9e39b; color: black"|{{vec4|249|227|155|800}}
| style="background: #7eabcf; color: black"|{{vec4|126|171|207|1000}}
|-
!colspan="7"| sky_day01_06<br/>[[Image:sky_day01_06.jpg]]
|-
| cs_compound
| {{vec3|0|104|0}}
| -35
| style="background: #f8e9ba; color: black"|{{vec4|248|233|186|860}}
| style="background: #8ca7ae; color: black"|{{vec4|140|167|174|150}}
|-
!colspan="7"| sky_day02_02<br/>[[Image:sky_day02_02.jpg]]
|-
| de_port
| {{vec3|0|230|0}}
| -20
| style="background: #fff4d5; color: black"|{{vec4|255|244|213|700}}
| style="background: #afc4cc; color: black"|{{vec4|172|196|204|50}}
|-
|-
!colspan="7"| tides <br /> [[Image:tides.jpg]]
!colspan="7"| tides <br /> [[Image:tides.jpg]]

Revision as of 13:19, 9 August 2017

Template:Otherlang2 These skyboxes are available to Counter-Strike: Source and mods utilizing its content.

Note.pngNote: Some maps might use the Half-Life 2 sky materials for mapping purposes only, but both games share same content.
assault
Assault.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
cs_assault -57 305 0 -57 249 241 176 850 151 194 204 80
cx
Cx .jpg
de_chateau 0 27 0 -65 255 242 192 600 145 172 189 300
de_cobble
De cobble.jpg
de_cbble 0 330 0 -40 240 252 255 700 146 149 155 300
de_cobble_hdr
De cobble.jpg
de_nuke 0 26 0 -60 252 230 197 550 136 177 210 100
de_piranesi
De piranesi.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
de_piranesi 0 150 0 -50 255 248 192 450 152 160 168 300
hav
Hav.jpg
cs_havana 0 300 0 -12 251 215 140 800 143 176 214 300
italy
Italy.jpg
cs_italy 0 165 0 -45 255 232 208 600 183 201 206 200
jungle
Jungle.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
de_aztec 0 287 0 -60 248 244 237 350 190 209 216 150
militia_hdr
Militia.jpg
cs_militia 0 298 0 -60 235 222 177 600 75 92 118 400
office
Office.jpg
cs_office 0 17 0 -60 255 249 225 325 121 152 185 400
sky_dust (hdr)
Sky dust.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
de_dust
de_dust2
0 43 0 -60 233 225 201 700 241 228 190 500
sky_day01_05
Sky day01 05.jpg
de_prodigy 0 316 0 -70 249 227 155 800 126 171 207 1000
sky_day01_06
Sky day01 06.jpg
cs_compound 0 104 0 -35 248 233 186 860 140 167 174 150
sky_day02_02
Sky day02 02.jpg
de_port 0 230 0 -20 255 244 213 700 172 196 204 50
tides
Tides.jpg
de_tides
de_inferno
0 51 0
0 307 0
-60
-65
242 224 183 850
235 222 177 800
105 150 186 800
91 135 149 400
train (hdr)
Train.jpg
de_train 0 120 0 -57 255 250 234 700 98 129 179 500


Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine