Half-Life Sky List: Difference between revisions

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(Added c2a5 maps lighting values)
(Added remaining single player map light values)
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|-
|-
!colspan="4"| black<br/>[[Image:black.jpg]]
!colspan="4"| black<br/>[[Image:black.jpg]]
|-
| c4a1f
| 31
| 0
| style="background: #0ea394; color: black"|{{vec4|14|163|148|50}}
|-
|-
!colspan="4"| city<br/>[[Image:city.png]]
!colspan="4"| city<br/>[[Image:city.png]]
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| -40
| -40
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|200}}
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|200}}
|-
| c3a1a
| 45
| -45
| style="background: #16100a; color: white"|{{vec4|22|16|10|600}}
|-
| t0a0d
| 90
| -40
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|3000}}
|-
|-
!colspan="4"| dusk<br/>[[Image:dusk.png]]
!colspan="4"| dusk<br/>[[Image:dusk.png]]
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|-
|-
!colspan="4"| neb6<br/>[[Image:neb6.jpg]]
!colspan="4"| neb6<br/>[[Image:neb6.jpg]]
|-
| c4a2
| 120
| -5
| style="background: #712426; color: white"|{{vec4|113|36|38|130}}
|-
| c4a2a<br>c4a2b
| 60
| -5
| style="background: #712426; color: white"|{{vec4|113|36|38|130}}
|-
|-
!colspan="4"| neb7<br/>[[Image:neb7.jpg]]
!colspan="4"| neb7<br/>[[Image:neb7.jpg]]
|-
| c4a1
| 135
| -60
| style="background: #469678; color: black"|{{vec4|70|150|120|90}}
|-
| c4a1a
| 135
| -15
| style="background: #469678; color: black"|{{vec4|70|150|120|90}}
|-
|-
!colspan="4"| night<br/>[[Image:desertnight.png]]
!colspan="4"| night<br/>[[Image:desertnight.png]]
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|-
|-
!colspan="4"| xen8<br/>[[Image:xen8.png]]
!colspan="4"| xen8<br/>[[Image:xen8.png]]
|-
| c4a1c<br>c4a1d<br>c4a1e
| {{N/A}}
| {{N/A}}
| {{N/A}}
|-
|-
!colspan="4"| xen9<br/>[[Image:xen9.jpg]]
!colspan="4"| xen9<br/>[[Image:xen9.jpg]]
|-
| c1a0e
| 15
| -45
| style="background: #548200; color: black"|{{vec4|84|130|0|65}}
|-
|-
!colspan="4"| xen10<br/>[[Image:xen10.png]]
!colspan="4"| xen10<br/>[[Image:xen10.png]]
|-
| c5a1
| 0
| 0
| style="background: #000000; color: white"|{{vec4|0|0|0|255}}
|-
|-
|}
|}
<noinclude>
{{envart}}
{{envart}}
</noinclude>

Revision as of 02:06, 4 August 2017

Stub

This article or section is a stub. You can help by expanding it.

These skyboxes are available to Half-Life and all expansions and mods utilizing its contents.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
bounce 243 -45 250 210 110 165
c0a0a 180 -45 250 109 41 5000
c0a0b 180
141
-45
-30
250 109 41 1300
250 210 110 150
c2a3d 205 -12 192 73 52 400
alien1
Alien1.jpg
c4a1b 180 -15 70 150 120 90
alien2
Alien2.png
alien3
Alien3.png
black
Black.jpg
c4a1f 31 0 14 163 148 50
city
City.png
cliff
Cliff.png
c2a5a 180 -60 250 240 200 100
desert
Desert.jpg
boot_camp 0 -75 245 200 130 200
c2a4e 90 -80 27 17 13 1200
c2a4f 0 -80 27 17 13 1500
c2a4g 45 -50 60 55 35 300
c2a5 45 -65 250 240 200 100
c2a5b 309 -60 250 240 200 100
250 240 200 200
c2a5c
c2a5d
270 -60 250 240 200 100
c2a5e 45 -40 250 240 200 120
250 240 200 120
c2a5f
c2a5g
35 -40 250 240 200 170
c2a5w
c2a5x
316 -40 250 240 200 200
c3a1a 45 -45 22 16 10 600
t0a0d 90 -40 250 109 41 3000
dusk
Dusk.png
c1a3b
c1a3c
0 -45 179 158 211 80
morning
Morning.png
c2a4 331 -50 250 210 110 100
neb1
Neb1.png
neb2b
Neb2b.png
neb6
Neb6.jpg
c4a2 120 -5 113 36 38 130
c4a2a
c4a2b
60 -5 113 36 38 130
neb7
Neb7.jpg
c4a1 135 -60 70 150 120 90
c4a1a 135 -15 70 150 120 90
night
Desertnight.png
c2a2g
c2a2h
355 -70 150 200 250 5
space
Space.png
xen8
Xen8.png
c4a1c
c4a1d
c4a1e
N/A N/A N/A
xen9
Xen9.jpg
c1a0e 15 -45 84 130 0 65
xen10
Xen10.png
c5a1 0 0 0 0 0 255
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine