Half-Life Sky List: Difference between revisions
Jump to navigation
Jump to search
Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) (Added c2a5 maps lighting values) |
Dr. Orange (talk | contribs) (Added remaining single player map light values) |
||
Line 67: | Line 67: | ||
|- | |- | ||
!colspan="4"| black<br/>[[Image:black.jpg]] | !colspan="4"| black<br/>[[Image:black.jpg]] | ||
|- | |||
| c4a1f | |||
| 31 | |||
| 0 | |||
| style="background: #0ea394; color: black"|{{vec4|14|163|148|50}} | |||
|- | |- | ||
!colspan="4"| city<br/>[[Image:city.png]] | !colspan="4"| city<br/>[[Image:city.png]] | ||
Line 128: | Line 133: | ||
| -40 | | -40 | ||
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|200}} | | style="background: #faf0c8; color: black"|{{vec4|250|240|200|200}} | ||
|- | |||
| c3a1a | |||
| 45 | |||
| -45 | |||
| style="background: #16100a; color: white"|{{vec4|22|16|10|600}} | |||
|- | |||
| t0a0d | |||
| 90 | |||
| -40 | |||
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|3000}} | |||
|- | |- | ||
!colspan="4"| dusk<br/>[[Image:dusk.png]] | !colspan="4"| dusk<br/>[[Image:dusk.png]] | ||
Line 148: | Line 163: | ||
|- | |- | ||
!colspan="4"| neb6<br/>[[Image:neb6.jpg]] | !colspan="4"| neb6<br/>[[Image:neb6.jpg]] | ||
|- | |||
| c4a2 | |||
| 120 | |||
| -5 | |||
| style="background: #712426; color: white"|{{vec4|113|36|38|130}} | |||
|- | |||
| c4a2a<br>c4a2b | |||
| 60 | |||
| -5 | |||
| style="background: #712426; color: white"|{{vec4|113|36|38|130}} | |||
|- | |- | ||
!colspan="4"| neb7<br/>[[Image:neb7.jpg]] | !colspan="4"| neb7<br/>[[Image:neb7.jpg]] | ||
|- | |||
| c4a1 | |||
| 135 | |||
| -60 | |||
| style="background: #469678; color: black"|{{vec4|70|150|120|90}} | |||
|- | |||
| c4a1a | |||
| 135 | |||
| -15 | |||
| style="background: #469678; color: black"|{{vec4|70|150|120|90}} | |||
|- | |- | ||
!colspan="4"| night<br/>[[Image:desertnight.png]] | !colspan="4"| night<br/>[[Image:desertnight.png]] | ||
Line 161: | Line 196: | ||
|- | |- | ||
!colspan="4"| xen8<br/>[[Image:xen8.png]] | !colspan="4"| xen8<br/>[[Image:xen8.png]] | ||
|- | |||
| c4a1c<br>c4a1d<br>c4a1e | |||
| {{N/A}} | |||
| {{N/A}} | |||
| {{N/A}} | |||
|- | |- | ||
!colspan="4"| xen9<br/>[[Image:xen9.jpg]] | !colspan="4"| xen9<br/>[[Image:xen9.jpg]] | ||
|- | |||
| c1a0e | |||
| 15 | |||
| -45 | |||
| style="background: #548200; color: black"|{{vec4|84|130|0|65}} | |||
|- | |- | ||
!colspan="4"| xen10<br/>[[Image:xen10.png]] | !colspan="4"| xen10<br/>[[Image:xen10.png]] | ||
|- | |||
| c5a1 | |||
| 0 | |||
| 0 | |||
| style="background: #000000; color: white"|{{vec4|0|0|0|255}} | |||
|- | |- | ||
|} | |} | ||
<noinclude> | |||
{{envart}} | {{envart}} | ||
</noinclude> |
Revision as of 02:06, 4 August 2017
These skyboxes are available to Half-Life and all expansions and mods utilizing its contents.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |