Half-Life Sky List: Difference between revisions
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Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) (Added maps to sky list) |
Dr. Orange (talk | contribs) (Added c2a2 and c2a4 map lighting values) |
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<noinclude> | |||
{{stub}} | {{stub}} | ||
</noinclude> | |||
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]]. | These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]]. | ||
<br> | <br> | ||
{{note|Some maps have multiple [[light_environment]] entities. If so, every light setting will be listed.}} | {{note|Some maps have multiple [[light_environment]] entities. If so, every light setting will be listed.}} | ||
<noinclude> | |||
The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
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| <code>c5</code> || End game. | | <code>c5</code> || End game. | ||
|} | |} | ||
</noinclude> | |||
{| class="standard-table" style="width: 100%; text-align:center;" | {| class="standard-table" style="width: 100%; text-align:center;" | ||
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| style="background: #f5c882; color: black"|{{vec4|245|200|130|200}} | | style="background: #f5c882; color: black"|{{vec4|245|200|130|200}} | ||
|- | |- | ||
| c2a4e | |||
| 90 | |||
| -80 | |||
| style="background: #1b110d; color: white"|{{vec4|27|17|13|1200}} | |||
|- | |||
| c2a4f | |||
| 0 | |||
| -80 | |||
| style="background: #1b110d; color: white"|{{vec4|27|17|13|1500}} | |||
|- | |||
| c2a4g | |||
| 45 | |||
| -50 | |||
| style="background: #3c3723; color: white"|{{vec4|60|55|35|300}} | |||
|- | |||
!colspan="4"| dusk<br/>[[Image:dusk.png]] | !colspan="4"| dusk<br/>[[Image:dusk.png]] | ||
|- | |- | ||
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|- | |- | ||
!colspan="4"| morning<br/>[[Image:morning.png]] | !colspan="4"| morning<br/>[[Image:morning.png]] | ||
|- | |||
| c2a4 | |||
| 331 | |||
| -50 | |||
| style="background: #fad26e; color: black"|{{vec4|250|210|110|100}} | |||
|- | |- | ||
!colspan="4"| neb1<br/>[[Image:neb1.png]] | !colspan="4"| neb1<br/>[[Image:neb1.png]] | ||
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|- | |- | ||
!colspan="4"| night<br/>[[Image:desertnight.png]] | !colspan="4"| night<br/>[[Image:desertnight.png]] | ||
|- | |||
| c2a2g<br>c2a2h | |||
| 355 | |||
| -70 | |||
| style="background: #96c8fa; color: black"|{{vec4|150|200|250|5}} | |||
|- | |- | ||
!colspan="4"| space<br/>[[Image:space.png]] | !colspan="4"| space<br/>[[Image:space.png]] | ||
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|- | |- | ||
!colspan="4"| xen9<br/>[[Image:xen9.jpg]] | !colspan="4"| xen9<br/>[[Image:xen9.jpg]] | ||
|- | |- | ||
!colspan="4"| xen10<br/>[[Image:xen10.png]] | !colspan="4"| xen10<br/>[[Image:xen10.png]] |
Revision as of 08:43, 3 August 2017
These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |