Half-Life Sky List: Difference between revisions
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Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) m (Dr. Orange moved page List of HL1 Skyboxes to Half-Life Sky List: Moved to have a similiar format to other skybox lists) |
Dr. Orange (talk | contribs) (Added maps to sky list) |
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!width="25%"{{!}}Ideal Sun Pitch | !width="25%"{{!}}Ideal Sun Pitch | ||
!width="25%"{{!}}Ideal Brightness | !width="25%"{{!}}Ideal Brightness | ||
|- | |||
| bounce | |||
| 243 | |||
| -45 | |||
| style="background: #fad26e; color: black"|{{vec4|250|210|110|165}} | |||
|- | |- | ||
| c0a0a | | c0a0a | ||
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!colspan="4"| desert<br/>[[Image:desert.jpg]] | !colspan="4"| desert<br/>[[Image:desert.jpg]] | ||
|- | |- | ||
| boot_camp | |||
| 0 | |||
| -75 | |||
| style="background: #f5c882; color: black"|{{vec4|245|200|130|200}} | |||
|- | |||
!colspan="4"| dusk<br/>[[Image:dusk.png]] | !colspan="4"| dusk<br/>[[Image:dusk.png]] | ||
|- | |||
| c1a3b<br>c1a3c | |||
| 0 | |||
| -45 | |||
| style="background: #b39ed3; color: black"|{{vec4|179|158|211|80}} | |||
|- | |- | ||
!colspan="4"| morning<br/>[[Image:morning.png]] | !colspan="4"| morning<br/>[[Image:morning.png]] | ||
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|- | |- | ||
!colspan="4"| xen9<br/>[[Image:xen9.jpg]] | !colspan="4"| xen9<br/>[[Image:xen9.jpg]] | ||
|- | |||
| c1a0e | |||
| 15 | |||
| -45 | |||
| style="background: #548200; color: black"|{{vec4|84|130|0|65}} | |||
|- | |- | ||
!colspan="4"| xen10<br/>[[Image:xen10.png]] | !colspan="4"| xen10<br/>[[Image:xen10.png]] |
Revision as of 01:52, 3 August 2017
These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |