Half-Life Sky List: Difference between revisions
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Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) (Added entries for the rest of the Half-Life skies.) |
Dr. Orange (talk | contribs) m (Changed image link) |
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!colspan="4"| neb7<br/>[[Image:neb7.jpg]] | !colspan="4"| neb7<br/>[[Image:neb7.jpg]] | ||
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!colspan="4"| night<br/>[[Image:desertnight.png]] | |||
!colspan="4"| night<br/>[[Image: | |||
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!colspan="4"| space<br/>[[Image:space.png]] | !colspan="4"| space<br/>[[Image:space.png]] |
Revision as of 12:41, 2 August 2017
These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |