Half-Life Sky List: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Removed ''ambient'' row since it's not used in Half-Life)
(Added entries for the rest of the Half-Life skies.)
Line 1: Line 1:
{{stub}}
{{stub}}
{{Back|Half-Life_Level_Creation}}
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]].
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]].
<br>
<br>
Line 25: Line 24:


{| class="standard-table" style="width: 100%; text-align:center;"
{| class="standard-table" style="width: 100%; text-align:center;"
!colspan="5"| 2desert<br/>[[Image:2desert.png]]
!colspan="4"| 2desert<br/>[[Image:2desert.png]]
|-
|-
!width="25%"{{!}}Example Map
!width="25%"{{!}}Example Map
Line 33: Line 32:
|-
|-
| c0a0a
| c0a0a
| {{vec3|0|180|0}}
| 180
| -45
| -45
| {{vec4|250|109|41|5000}}
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|5000}}
|-
|-
| c0a0b
| rowspan="2" | c0a0b
| {{vec3|0|180|0}}<br>{{vec3|0|141|0}}
| rowspan="2" | 180<br>141
| -45<br>-30
| rowspan="2" | -45<br>-30
| {{vec4|250|109|41|1300}}<br>{{vec4|250|210|110|150}}
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|1300}}
|-
| style="background: #fad26e; color: black"|{{vec4|250|210|110|150}}
|-
|-
| c2a3d
| c2a3d
| {{vec3|0|205|0}}
| 205
| -12
| -12
| {{vec4|192|73|52|400}}
| style="background: #c04934; color: black"|{{vec4|192|73|52|400}}
|-
!colspan="4"| alien1<br/>[[Image:alien1.jpg]]
|-
| c4a1b
| 180
| -15
| style="background: #469678; color: black"|{{vec4|70|150|120|90}}
|-
!colspan="4"| alien2<br/>[[Image:alien2.png]]
|-
!colspan="4"| alien3<br/>[[Image:alien3.png]]
|-
!colspan="4"| black<br/>[[Image:black.jpg]]
|-
!colspan="4"| city<br/>[[Image:city.png]]
|-
!colspan="4"| cliff<br/>[[Image:cliff.png]]
|-
!colspan="4"| desert<br/>[[Image:desert.jpg]]
|-
!colspan="4"| dusk<br/>[[Image:dusk.png]]
|-
!colspan="4"| morning<br/>[[Image:morning.png]]
|-
!colspan="4"| neb1<br/>[[Image:neb1.png]]
|-
!colspan="4"| neb2b<br/>[[Image:neb2b.png]]
|-
!colspan="4"| neb6<br/>[[Image:neb6.jpg]]
|-
!colspan="4"| neb7<br/>[[Image:neb7.jpg]]
|-
!colspan="4"| alien2<br/>[[Image:alien1.png]]
|-
!colspan="4"| night<br/>[[Image:night.png]]
|-
!colspan="4"| space<br/>[[Image:space.png]]
|-
!colspan="4"| xen8<br/>[[Image:xen8.png]]
|-
!colspan="4"| xen9<br/>[[Image:xen9.jpg]]
|-
!colspan="4"| xen10<br/>[[Image:xen10.png]]
|-
|-
|}
|}
{{envart}}
{{envart}}

Revision as of 12:22, 2 August 2017

Stub

This article or section is a stub. You can help by expanding it.

These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
c0a0a 180 -45 250 109 41 5000
c0a0b 180
141
-45
-30
250 109 41 1300
250 210 110 150
c2a3d 205 -12 192 73 52 400
alien1
Alien1.jpg
c4a1b 180 -15 70 150 120 90
alien2
Alien2.png
alien3
Alien3.png
black
Black.jpg
city
City.png
cliff
Cliff.png
desert
Desert.jpg
dusk
Dusk.png
morning
Morning.png
neb1
Neb1.png
neb2b
Neb2b.png
neb6
Neb6.jpg
neb7
Neb7.jpg
alien2
File:Alien1.png
night
File:Night.png
space
Space.png
xen8
Xen8.png
xen9
Xen9.jpg
xen10
Xen10.png
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine