$subd: Difference between revisions
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Tip:The smoothness can be adjusted using the console variable
Confirm:Only works with Source Filmmaker?
Warning:Studiomdl will crash if any triangles are present in the model.
m (Fixed a small typo.) |
m (Added note about the triangle count at the mat_tessellationlevel tip.) |
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The [[QC command]] '''<code>$subd</code>''' is used to mark a model to be tessellated in run-time. This can be used to make models appear smoother than they actually are. | The [[QC command]] '''<code>$subd</code>''' is used to mark a model to be tessellated in run-time. This can be used to make models appear smoother than they actually are. | ||
{{tip|The smoothness can be adjusted using the [[ConVar|console variable]] <code>mat_tessellationlevel <1-16></code>.}} | {{tip|The smoothness can be adjusted using the [[ConVar|console variable]] <code>mat_tessellationlevel <1-16></code>, with higher values rendering more triangles.}} | ||
{{confirm|Only works with [[Source Filmmaker]]?}} | {{confirm|Only works with [[Source Filmmaker]]?}} |
Revision as of 04:17, 3 December 2016
The QC command $subd
is used to mark a model to be tessellated in run-time. This can be used to make models appear smoother than they actually are.

mat_tessellationlevel <1-16>
, with higher values rendering more triangles.

$subd
only works with quads and n-gons with more than 3 edges. This effectively makes the SMD format unusable, meaning you have to use the DMX format, as SMD only supports triangles. The SMD format can still be used for animations, though.Syntax
$subd
Example
$modelname "example/subdivision.mdl" $cdmaterials "example/subdivision" $subd $body test "subdivison.dmx" $sequence idle "subdivision_idle.smd"