Category:Pl/Programming: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 21: Line 21:


=== Poprzednie wersje SDK ===
=== Poprzednie wersje SDK ===
* [[Installing and Debugging the Source Code|Instalowanie i debuggowanie kodu źródłowego]]
* {{en}} [[Installing and Debugging the Source Code|Instalowanie i debuggowanie kodu źródłowego]]
* [[Source control|Introduction to Source Control]]
* {{en}} [[Source control|Introduction to Source Control]]
<!--* [[Using Source Control with the Source SDK]]-->
<!--* [[Using Source Control with the Source SDK]]-->
* [[My First Mod:pl|Mój pierwszy mod]])''
* [[My First Mod:pl|Mój pierwszy mod]])''
* [[My First Entity|Mój pierwszy byt (entity)]]
* {{en}} [[My First Entity|Mój pierwszy byt (entity)]]
*# [[Authoring a Logical Entity]]
*# {{en}} [[Authoring a Logical Entity]]
*# [[Authoring a Model Entity]]
*# {{en}} [[Authoring a Model Entity]]
*# [[Authoring a Brush Entity]]
*# {{en}} [[Authoring a Brush Entity]]
* [[Generalities On Entities]]
*# {{en}} [[Generalities On Entities]]
* [[Launching from Visual Studio|Rozpoczęte Visual Studio]]
*# {{en}} [[Launching from Visual Studio|Rozpoczęte Visual Studio]]
* [[Solution Configuration setup|Konfiguracja rozwiązania]]
*# {{en}} [[Solution Configuration setup|Konfiguracja rozwiązania]]


==Kompilatory==
==Kompilatory==

Revision as of 22:15, 27 November 2016

Template:Otherlang2

Info content.png
This page has not been fully translated.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)


Podstawy

Source SDK 2013

Poprzednie wersje SDK

Kompilatory

Początek

API

Różne

Sztuczna Inteligencja

Wtyczki

Programowanie Abstrakcyjne

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

Efekty specjalne

Interfejs Użytkownika (VGUI)

Sieć

Konwersje

Pages in category "Pl/Programming"

The following 5 pages are in this category, out of 5 total.