Half-Life Sky List: Difference between revisions

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These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]].
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]].
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Revision as of 10:07, 2 September 2015

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Half-Life_Level_Creation

These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
c0a0a 0 180 0 -45 250 109 41 5000
c0a0b 0 180 0
0 141 0
-45
-30
250 109 41 1300
250 210 110 150
c2a3d 0 205 0 -12 192 73 52 400
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine